@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a point at the center of each input objects
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {CenterSopOperation, CENTER_MODES, CenterMode} from '../../operations/sop/Center';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const DEFAULT = CenterSopOperation.DEFAULT_PARAMS;
class CenterSopParamsConfig extends NodeParamsConfig {
mode = ParamConfig.INTEGER(DEFAULT.mode, {
menu: {
entries: CENTER_MODES.map((name, value) => ({name, value})),
},
});
}
const ParamsConfig = new CenterSopParamsConfig();
export class CenterSopNode extends TypedSopNode<CenterSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'center';
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(CenterSopOperation.INPUT_CLONED_STATE);
}
private _operation: CenterSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new CenterSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
setMode(mode: CenterMode) {
this.p.mode.set(CENTER_MODES.indexOf(mode));
}
}