@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
34 lines (29 loc) • 1.34 kB
text/typescript
/**
* extends the HTML of the viewer created by the input camera
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {CameraViewerCodeSopOperation} from '../../operations/sop/CameraViewerCode';
import {HierarchyParamConfigAll} from '../utils/params/ParamsConfig';
import {CameraSopNodeType} from '../../poly/NodeContext';
import {CoreCameraViewerCodeParamConfig} from '../../../core/camera/CoreCameraViewerCodeController';
class CameraViewerCodeSopParamsConfig extends CoreCameraViewerCodeParamConfig(HierarchyParamConfigAll) {}
const ParamsConfig = new CameraViewerCodeSopParamsConfig();
export class CameraViewerCodeSopNode extends TypedSopNode<CameraViewerCodeSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return CameraSopNodeType.VIEWER_CODE;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(CameraViewerCodeSopOperation.INPUT_CLONED_STATE);
}
private _operation: CameraViewerCodeSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new CameraViewerCodeSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}