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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * offsets the camera view * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {CameraViewOffsetSopOperation} from '../../operations/sop/CameraViewOffset'; import {HierarchyParamConfigAll} from '../utils/params/ParamsConfig'; import {CameraSopNodeType} from '../../poly/NodeContext'; import {CoreCameraViewOffsetParamConfig} from '../../../core/camera/CoreCameraViewOffset'; class CameraViewOffsetSopParamsConfig extends CoreCameraViewOffsetParamConfig(HierarchyParamConfigAll) {} const ParamsConfig = new CameraViewOffsetSopParamsConfig(); export class CameraViewOffsetSopNode extends TypedSopNode<CameraViewOffsetSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return CameraSopNodeType.VIEW_OFFSET; } protected override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(CameraViewOffsetSopOperation.INPUT_CLONED_STATE); } private _operation: CameraViewOffsetSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new CameraViewOffsetSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }