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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Projects Points in relation to a camera. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {CameraProjectSopOperation} from '../../operations/sop/CameraProject'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = CameraProjectSopOperation.DEFAULT_PARAMS; class CameraProjectSopParamsConfig extends NodeParamsConfig { /** @param unproject */ project = ParamConfig.BOOLEAN(DEFAULT.project); } const ParamsConfig = new CameraProjectSopParamsConfig(); export class CameraProjectSopNode extends TypedSopNode<CameraProjectSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CAMERA_PROJECT; } override initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(CameraProjectSopOperation.INPUT_CLONED_STATE); } private _operation: CameraProjectSopOperation | undefined; override cook(input_contents: CoreGroup[]) { this._operation = this._operation || new CameraProjectSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(input_contents, this.pv); this.setCoreGroup(coreGroup); } }