@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* sets the controls used by the camera
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {CameraFrameModeSopOperation} from '../../operations/sop/CameraFrameMode';
import {HierarchyParamConfigAll} from '../utils/params/ParamsConfig';
import {CameraSopNodeType} from '../../poly/NodeContext';
import {CoreCameraFrameParamConfig} from '../../../core/camera/CoreCameraFrameMode';
class CameraFrameModeSopParamsConfig extends CoreCameraFrameParamConfig(HierarchyParamConfigAll) {}
const ParamsConfig = new CameraFrameModeSopParamsConfig();
export class CameraFrameModeSopNode extends TypedSopNode<CameraFrameModeSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return CameraSopNodeType.FRAME_MODE;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(CameraFrameModeSopOperation.INPUT_CLONED_STATE);
}
private _operation: CameraFrameModeSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new CameraFrameModeSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}