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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sets the controls used by the camera * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {CameraFrameModeSopOperation} from '../../operations/sop/CameraFrameMode'; import {HierarchyParamConfigAll} from '../utils/params/ParamsConfig'; import {CameraSopNodeType} from '../../poly/NodeContext'; import {CoreCameraFrameParamConfig} from '../../../core/camera/CoreCameraFrameMode'; class CameraFrameModeSopParamsConfig extends CoreCameraFrameParamConfig(HierarchyParamConfigAll) {} const ParamsConfig = new CameraFrameModeSopParamsConfig(); export class CameraFrameModeSopNode extends TypedSopNode<CameraFrameModeSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return CameraSopNodeType.FRAME_MODE; } protected override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(CameraFrameModeSopOperation.INPUT_CLONED_STATE); } private _operation: CameraFrameModeSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new CameraFrameModeSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }