@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a CSS renderer to a camera
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {CameraCSSRendererSopOperation} from '../../operations/sop/CameraCSSRenderer';
import {HierarchyParamConfigAll, ParamConfig} from '../utils/params/ParamsConfig';
import {CameraSopNodeType, NodeContext} from '../../poly/NodeContext';
import {RopNodeChildrenMap} from '../../poly/registers/nodes/Rop';
import {NodeCreateOptions} from '../utils/hierarchy/ChildrenController';
import {Constructor, valueof} from '../../../types/GlobalTypes';
import {BaseRopNodeType} from '../rop/_Base';
class CameraCSSRendererSopParamsConfig extends HierarchyParamConfigAll {
/** @param renderer */
node = ParamConfig.NODE_PATH('', {
nodeSelection: {
context: NodeContext.ROP,
},
dependentOnFoundNode: true,
});
}
const ParamsConfig = new CameraCSSRendererSopParamsConfig();
export class CameraCSSRendererSopNode extends TypedSopNode<CameraCSSRendererSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return CameraSopNodeType.CSS_RENDERER;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(CameraCSSRendererSopOperation.INPUT_CLONED_STATE);
}
private _operation: CameraCSSRendererSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new CameraCSSRendererSopOperation(this._scene, this.states, this);
const core_group = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(core_group);
}
/*
children
*/
protected override _childrenControllerContext = NodeContext.ROP;
override createNode<S extends keyof RopNodeChildrenMap>(
node_class: S,
options?: NodeCreateOptions
): RopNodeChildrenMap[S];
override createNode<K extends valueof<RopNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K;
override createNode<K extends valueof<RopNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K {
return super.createNode(node_class, options) as K;
}
override children() {
return super.children() as BaseRopNodeType[];
}
override nodesByType<K extends keyof RopNodeChildrenMap>(type: K): RopNodeChildrenMap[K][] {
return super.nodesByType(type) as RopNodeChildrenMap[K][];
}
}