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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates an elliptic cylinder. * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import type {maths} from '@jscad/modeling'; import {primitives} from '@jscad/modeling'; import {vector2ToCsgVec2, vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector'; import {step} from '../../../core/geometry/modules/csg/CsgConstant'; import {csgVec2MultScalar} from '../../../core/geometry/modules/csg/math/CsgMathVec2'; const {cylinderElliptic} = primitives; class CSGTubeEllipticSopParamsConfig extends NodeParamsConfig { /** @param height */ height = ParamConfig.FLOAT(1, {range: [0, 10]}); /** @param start radius */ startRadius = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [true, false], }); /** @param start radiuses */ startRadiuses = ParamConfig.VECTOR2([1, 1]); /** @param end radius */ endRadius = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [true, false], }); /** @param end radius */ endRadiuses = ParamConfig.VECTOR2([1, 1]); /** @param segments */ segments = ParamConfig.INTEGER(32, { range: [4, 128], rangeLocked: [true, false], }); /** @param center */ center = ParamConfig.VECTOR3([0, 0, 0]); /** @param open */ open = ParamConfig.BOOLEAN(0); /** @param start angle */ startAngle = ParamConfig.FLOAT(0, { range: [0, 2 * Math.PI], rangeLocked: [true, true], step, visibleIf: {open: 1}, }); /** @param end angle */ endAngle = ParamConfig.FLOAT('$PI', { range: [0, 2 * Math.PI], rangeLocked: [true, true], step, visibleIf: {open: 1}, }); } const ParamsConfig = new CSGTubeEllipticSopParamsConfig(); export class CSGTubeEllipticSopNode extends CSGSopNode<CSGTubeEllipticSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_TUBE_ELLIPTIC; } private _center: maths.vec3.Vec3 = [0, 0, 0]; private _startRadiuses: maths.vec2.Vec2 = [0, 0]; private _endRadiuses: maths.vec2.Vec2 = [0, 0]; override cook(inputCoreGroups: CoreGroup[]) { vector3ToCsgVec3(this.pv.center, this._center); vector2ToCsgVec2(this.pv.startRadiuses, this._startRadiuses); vector2ToCsgVec2(this.pv.endRadiuses, this._endRadiuses); const {startRadius, endRadius, height, segments, open} = this.pv; csgVec2MultScalar(this._startRadiuses, startRadius); csgVec2MultScalar(this._endRadiuses, endRadius); const geo = cylinderElliptic({ center: this._center, height, startRadius: this._startRadiuses, endRadius: this._endRadiuses, segments, startAngle: open ? this.pv.startAngle : 0, endAngle: open ? this.pv.endAngle : 0, }); this.setCSGGeometry(geo); } }