@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates an elliptic cylinder.
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import type {maths} from '@jscad/modeling';
import {primitives} from '@jscad/modeling';
import {vector2ToCsgVec2, vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector';
import {step} from '../../../core/geometry/modules/csg/CsgConstant';
import {csgVec2MultScalar} from '../../../core/geometry/modules/csg/math/CsgMathVec2';
const {cylinderElliptic} = primitives;
class CSGTubeEllipticSopParamsConfig extends NodeParamsConfig {
/** @param height */
height = ParamConfig.FLOAT(1, {range: [0, 10]});
/** @param start radius */
startRadius = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param start radiuses */
startRadiuses = ParamConfig.VECTOR2([1, 1]);
/** @param end radius */
endRadius = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param end radius */
endRadiuses = ParamConfig.VECTOR2([1, 1]);
/** @param segments */
segments = ParamConfig.INTEGER(32, {
range: [4, 128],
rangeLocked: [true, false],
});
/** @param center */
center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param open */
open = ParamConfig.BOOLEAN(0);
/** @param start angle */
startAngle = ParamConfig.FLOAT(0, {
range: [0, 2 * Math.PI],
rangeLocked: [true, true],
step,
visibleIf: {open: 1},
});
/** @param end angle */
endAngle = ParamConfig.FLOAT('$PI', {
range: [0, 2 * Math.PI],
rangeLocked: [true, true],
step,
visibleIf: {open: 1},
});
}
const ParamsConfig = new CSGTubeEllipticSopParamsConfig();
export class CSGTubeEllipticSopNode extends CSGSopNode<CSGTubeEllipticSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_TUBE_ELLIPTIC;
}
private _center: maths.vec3.Vec3 = [0, 0, 0];
private _startRadiuses: maths.vec2.Vec2 = [0, 0];
private _endRadiuses: maths.vec2.Vec2 = [0, 0];
override cook(inputCoreGroups: CoreGroup[]) {
vector3ToCsgVec3(this.pv.center, this._center);
vector2ToCsgVec2(this.pv.startRadiuses, this._startRadiuses);
vector2ToCsgVec2(this.pv.endRadiuses, this._endRadiuses);
const {startRadius, endRadius, height, segments, open} = this.pv;
csgVec2MultScalar(this._startRadiuses, startRadius);
csgVec2MultScalar(this._endRadiuses, endRadius);
const geo = cylinderElliptic({
center: this._center,
height,
startRadius: this._startRadiuses,
endRadius: this._endRadiuses,
segments,
startAngle: open ? this.pv.startAngle : 0,
endAngle: open ? this.pv.endAngle : 0,
});
this.setCSGGeometry(geo);
}
}