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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a CSG cylinder. * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {primitives, maths} from '@jscad/modeling'; import {vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector'; import {CoreMath} from '../../../core/math/_Module'; const {cylinder, roundedCylinder} = primitives; class CSGTubeSopParamsConfig extends NodeParamsConfig { /** @param height */ height = ParamConfig.FLOAT(1, {range: [0, 10]}); /** @param radius */ radius = ParamConfig.FLOAT(1, {range: [0, 10]}); /** @param segments */ segments = ParamConfig.INTEGER(32, { range: [4, 128], rangeLocked: [true, false], }); /** @param center */ center = ParamConfig.VECTOR3([0, 0, 0]); /** @param rounded */ rounded = ParamConfig.BOOLEAN(0); /** @param rounded radius */ roundedRadius = ParamConfig.FLOAT(0.1, { range: [0, 1], rangeLocked: [true, false], visibleIf: {rounded: 1}, }); } const ParamsConfig = new CSGTubeSopParamsConfig(); export class CSGTubeSopNode extends CSGSopNode<CSGTubeSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_TUBE; } private _center: maths.vec3.Vec3 = [0, 0, 0]; override cook(inputCoreGroups: CoreGroup[]) { try { vector3ToCsgVec3(this.pv.center, this._center); const {height, radius, segments} = this.pv; const cylinderOptions: primitives.CylinderOptions = { center: this._center, height, radius, segments, }; const createRoundedCylinder = () => { const maxSize = Math.min(height * 0.5 - 2 * maths.constants.EPS, radius - 2 * maths.constants.EPS); const minSize = 2 * maths.constants.EPS; const roundRadius = CoreMath.clamp(this.pv.roundedRadius, minSize, maxSize); const roundedCylinderOptions: primitives.RoundedCylinderOptions = { ...cylinderOptions, roundRadius, }; return roundedCylinder(roundedCylinderOptions); }; const geo = this.pv.rounded ? createRoundedCylinder() : cylinder(cylinderOptions); this.setCSGGeometry(geo); } catch (err) { const message = err instanceof Error ? err.message : 'failed to create geometry'; this.states.error.set(message); this.setCSGObjects([]); } } }