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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Converts input CSG objects to polygon. * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {Object3D} from 'three'; import {isArray} from '../../../core/Type'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {SOPCSGTesselationParamConfig} from '../../../core/geometry/modules/csg/utils/TesselationParamsConfig'; class CSGTriangulateSopParamsConfig extends SOPCSGTesselationParamConfig(NodeParamsConfig) {} const ParamsConfig = new CSGTriangulateSopParamsConfig(); export class CSGTriangulateSopNode extends CSGSopNode<CSGTriangulateSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return SopType.CSG_TRIANGULATE; } protected override initializeNode() { this.io.inputs.setCount(1); } override async cook(inputCoreGroups: CoreGroup[]) { const csgObjects = inputCoreGroups[0].csgObjects(); if (csgObjects) { const newObjects: Object3D[] = []; for (const cadObject of csgObjects) { const objects = cadObject.toObject3D(this.pv); if (objects) { if (isArray(objects)) { newObjects.push(...objects); } else { newObjects.push(objects); } } } this.setObjects(newObjects); } else { this.setObjects([]); } } }