@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (42 loc) • 1.37 kB
text/typescript
/**
* Converts input CSG objects to polygon.
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {Object3D} from 'three';
import {isArray} from '../../../core/Type';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {SOPCSGTesselationParamConfig} from '../../../core/geometry/modules/csg/utils/TesselationParamsConfig';
class CSGTriangulateSopParamsConfig extends SOPCSGTesselationParamConfig(NodeParamsConfig) {}
const ParamsConfig = new CSGTriangulateSopParamsConfig();
export class CSGTriangulateSopNode extends CSGSopNode<CSGTriangulateSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_TRIANGULATE;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const csgObjects = inputCoreGroups[0].csgObjects();
if (csgObjects) {
const newObjects: Object3D[] = [];
for (const cadObject of csgObjects) {
const objects = cadObject.toObject3D(this.pv);
if (objects) {
if (isArray(objects)) {
newObjects.push(...objects);
} else {
newObjects.push(objects);
}
}
}
this.setObjects(newObjects);
} else {
this.setObjects([]);
}
}
}