@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (41 loc) • 1.29 kB
text/typescript
/**
* resets the CSG geometry transform matrix
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {maths} from '@jscad/modeling';
import {csgApplyTransform} from '../../../core/geometry/modules/csg/math/CsgMat4';
const {mat4} = maths;
class CSGTransformResetSopParamsConfig extends NodeParamsConfig {
/** @param bake matrix onto points */
extract = ParamConfig.BOOLEAN(0);
}
const ParamsConfig = new CSGTransformResetSopParamsConfig();
export class CSGTransformResetSopNode extends CSGSopNode<CSGTransformResetSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_TRANSFORM_RESET;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputCoreGroups: CoreGroup[]) {
const objects = inputCoreGroups[0].csgObjects();
if (objects) {
for (const object of objects) {
if (this.pv.extract) {
csgApplyTransform(object.csgGeometry());
} else {
mat4.identity(object.csgGeometry().transforms);
}
}
this.setCSGObjects(objects);
} else {
this.setCSGObjects([]);
}
}
}