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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a CSG star. * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {primitives, maths} from '@jscad/modeling'; import {vector2ToCsgVec2} from '../../../core/geometry/modules/csg/CsgVecToVector'; const {star} = primitives; class CSGStarSopParamsConfig extends NodeParamsConfig { /** @param center */ center = ParamConfig.VECTOR2([0, 0]); /** @param vertices */ vertices = ParamConfig.INTEGER(5, { range: [2, 10], rangeLocked: [true, false], }); /** @param outer radius */ innerRadius = ParamConfig.FLOAT(1, { range: [2 * maths.constants.EPS, 10], rangeLocked: [true, false], }); /** @param outer radius */ outerRadius = ParamConfig.FLOAT(2, { range: [2 * maths.constants.EPS, 10], rangeLocked: [true, false], }); /** @param start angle */ startAngle = ParamConfig.FLOAT(0, { range: [0, 2 * Math.PI], rangeLocked: [true, true], }); } const ParamsConfig = new CSGStarSopParamsConfig(); export class CSGStarSopNode extends CSGSopNode<CSGStarSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_STAR; } private _center: maths.vec2.Vec2 = [0, 0]; override cook(inputCoreGroups: CoreGroup[]) { try { vector2ToCsgVec2(this.pv.center, this._center); const {vertices, outerRadius, innerRadius, startAngle} = this.pv; const geo = star({ center: this._center, vertices, outerRadius, innerRadius, startAngle, }); this.setCSGGeometry(geo); } catch (err) { const message = err instanceof Error ? err.message : 'failed to create geometry'; this.states.error.set(message); this.setCSGObjects([]); } } }