@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a CSG rectangle.
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {primitives, maths} from '@jscad/modeling';
import {vector2ToCsgVec2} from '../../../core/geometry/modules/csg/CsgVecToVector';
import {csgVec2MultScalar} from '../../../core/geometry/modules/csg/math/CsgMathVec2';
import {CoreMath} from '../../../core/math/_Module';
const {rectangle, roundedRectangle} = primitives;
class CSGRectangleSopParamsConfig extends NodeParamsConfig {
/** @param size */
size = ParamConfig.FLOAT(1);
/** @param sizes */
sizes = ParamConfig.VECTOR2([1, 1]);
/** @param center */
center = ParamConfig.VECTOR2([0, 0]);
/** @param rounded */
rounded = ParamConfig.BOOLEAN(0);
/** @param rounded radius */
roundedRadius = ParamConfig.FLOAT(0.1, {
range: [0, 1],
rangeLocked: [true, false],
visibleIf: {rounded: 1},
});
/** @param rounded segments */
roundedSegments = ParamConfig.INTEGER(1, {
range: [1, 10],
rangeLocked: [true, false],
visibleIf: {rounded: 1},
});
}
const ParamsConfig = new CSGRectangleSopParamsConfig();
export class CSGRectangleSopNode extends CSGSopNode<CSGRectangleSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_RECTANGLE;
}
private _center: maths.vec2.Vec2 = [0, 0];
private _sizes: maths.vec2.Vec2 = [0, 0];
override cook(inputCoreGroups: CoreGroup[]) {
try {
vector2ToCsgVec2(this.pv.center, this._center);
vector2ToCsgVec2(this.pv.sizes, this._sizes);
csgVec2MultScalar(this._sizes, this.pv.size);
const rectangleOptions: primitives.RectangleOptions = {
center: this._center,
size: this._sizes,
};
const createRoundedRectangle = () => {
const maxSize = Math.min(this._sizes[0], this._sizes[1]) * 0.5 - 2 * maths.constants.EPS;
const minSize = 2 * maths.constants.EPS;
const roundRadius = CoreMath.clamp(this.pv.roundedRadius, minSize, maxSize);
const roundedRectangleOptions: primitives.RoundedRectangleOptions = {
...rectangleOptions,
roundRadius,
segments: this.pv.roundedSegments * 4,
};
return roundedRectangle(roundedRectangleOptions);
};
const geo = this.pv.rounded ? createRoundedRectangle() : rectangle(rectangleOptions);
this.setCSGGeometry(geo);
} catch (err) {
const message = err instanceof Error ? err.message : 'failed to create geometry';
this.states.error.set(message);
this.setCSGObjects([]);
}
}
}