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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Projects a 3D shape onto a plane and outputs a curve out of the resulting shape * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {csgIsGeom3} from '../../../core/geometry/modules/csg/CsgCoreType'; import {CsgGeometry} from '../../../core/geometry/modules/csg/CsgCommon'; import {extrusions} from '@jscad/modeling'; import {vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector'; import type {maths} from '@jscad/modeling'; const {project} = extrusions; class CSGProjectSopParamsConfig extends NodeParamsConfig { /** @param axis */ axis = ParamConfig.VECTOR3([0, 1, 0]); /** @param origin */ origin = ParamConfig.VECTOR3([0, 0, 0]); } const ParamsConfig = new CSGProjectSopParamsConfig(); export class CSGProjectSopNode extends CSGSopNode<CSGProjectSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_PROJECT; } protected override initializeNode() { this.io.inputs.setCount(1); } private _axis: maths.vec3.Vec3 = [0, 0, 0]; private _origin: maths.vec3.Vec3 = [0, 0, 0]; override cook(inputCoreGroups: CoreGroup[]) { const inputObjects = inputCoreGroups[0].csgObjects(); if (inputObjects && inputObjects.length != 0) { vector3ToCsgVec3(this.pv.axis, this._axis); vector3ToCsgVec3(this.pv.origin, this._origin); const options: extrusions.ProjectOptions = { axis: this._axis, origin: this._origin, }; const newGeometries: CsgGeometry[] = []; for (const inputObject of inputObjects) { const inputGeometry = inputObject.csgGeometry(); if (csgIsGeom3(inputGeometry)) { newGeometries.push(project(options, inputGeometry)); } else { newGeometries.push(inputGeometry); } } this.setCSGGeometries(newGeometries); } else { this.setCSGObjects([]); } } }