@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Expand the CSG geometry
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {CsgGeometry} from '../../../core/geometry/modules/csg/CsgCommon';
import {csgIsPath2, csgIsGeom2} from '../../../core/geometry/modules/csg/CsgCoreType';
import {CsgCorner, CSG_CORNERS} from '../../../core/geometry/modules/csg/operations/CsgCorner';
import jscad from '@jscad/modeling';
const {offset} = jscad.expansions;
class CSGOffsetSopParamsConfig extends NodeParamsConfig {
/** @param delta */
delta = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
});
/** @param corners */
corners = ParamConfig.INTEGER(CSG_CORNERS.indexOf(CsgCorner.ROUND), {
menu: {entries: CSG_CORNERS.map((name, value) => ({name, value}))},
});
/** @param segments */
segments = ParamConfig.INTEGER(1, {
range: [1, 8],
rangeLocked: [true, false],
});
}
const ParamsConfig = new CSGOffsetSopParamsConfig();
export class CSGOffsetSopNode extends CSGSopNode<CSGOffsetSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_OFFSET;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputCoreGroups: CoreGroup[]) {
const inputObjects = inputCoreGroups[0].csgObjects();
if (inputObjects && inputObjects.length != 0) {
const options: expansions.ExpandOptions = {
delta: this.pv.delta,
corners: CSG_CORNERS[this.pv.corners],
segments: this.pv.segments * 4,
};
const newGeometries: CsgGeometry[] = [];
for (const inputObject of inputObjects) {
const inputGeometry = inputObject.csgGeometry();
if (csgIsGeom2(inputGeometry) || csgIsPath2(inputGeometry)) {
newGeometries.push(offset(options, inputGeometry));
} else {
newGeometries.push(inputGeometry);
}
}
this.setCSGGeometries(newGeometries);
} else {
this.setCSGObjects([]);
}
}
}