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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Mirror the input CSG geometry * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {isBooleanTrue} from '../../../core/Type'; import {CsgGeometry} from '../../../core/geometry/modules/csg/CsgCommon'; import {csgIsGeom3} from '../../../core/geometry/modules/csg/CsgCoreType'; import {vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector'; import {transforms, geometries} from '@jscad/modeling'; import type {maths} from '@jscad/modeling'; import {csgApplyTransform} from '../../../core/geometry/modules/csg/math/CsgMat4'; const {mirror} = transforms; class CSGMirrorSopParamsConfig extends NodeParamsConfig { /** @param origin */ origin = ParamConfig.VECTOR3([0, 0, 0]); /** @param normal */ normal = ParamConfig.VECTOR3([0, 1, 0]); /** @param invert */ invert = ParamConfig.BOOLEAN(1); } const ParamsConfig = new CSGMirrorSopParamsConfig(); export class CSGMirrorSopNode extends CSGSopNode<CSGMirrorSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_MIRROR; } protected override initializeNode() { this.io.inputs.setCount(1); } private _origin: maths.vec3.Vec3 = [0, 0, 0]; private _normal: maths.vec3.Vec3 = [0, 0, 0]; override cook(inputCoreGroups: CoreGroup[]) { const inputObjects = inputCoreGroups[0].csgObjects(); if (inputObjects && inputObjects.length != 0) { vector3ToCsgVec3(this.pv.origin, this._origin); vector3ToCsgVec3(this.pv.normal, this._normal); const options: transforms.MirrorOptions = { origin: this._origin, normal: this._normal, }; const newGeometries: CsgGeometry[] = []; for (const inputObject of inputObjects) { const inputGeometry = inputObject.csgGeometry(); let newGeometry = mirror(options, inputGeometry); csgApplyTransform(newGeometry); if (csgIsGeom3(newGeometry)) { if (isBooleanTrue(this.pv.invert)) { const invertedGeometry = geometries.geom3.invert(newGeometry); newGeometry = invertedGeometry; } } newGeometries.push(newGeometry); } this.setCSGGeometries(newGeometries); } else { this.setCSGObjects([]); } } }