@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Computes the hull of the input CSG geometries
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {CsgGeometry} from '../../../core/geometry/modules/csg/CsgCommon';
import {csgIsPath2, csgIsGeom2, csgIsGeom3} from '../../../core/geometry/modules/csg/CsgCoreType';
import {geom2ApplyTransforms} from '../../../core/geometry/modules/csg/math/CsgMat4';
import {hulls, geometries} from '@jscad/modeling';
const {hull, hullChain} = hulls;
class CSGHullSopParamsConfig extends NodeParamsConfig {
/** @param chain */
chain = ParamConfig.BOOLEAN(0);
}
const ParamsConfig = new CSGHullSopParamsConfig();
export class CSGHullSopNode extends CSGSopNode<CSGHullSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_HULL;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputCoreGroups: CoreGroup[]) {
const geom3: geometries.geom3.Geom3[] = [];
const geom2: geometries.geom2.Geom2[] = [];
const path2: geometries.path2.Path2[] = [];
const objects = inputCoreGroups[0].csgObjects();
if (objects) {
for (const object of objects) {
const geometry = object.csgGeometry();
if (csgIsGeom3(geometry)) {
geom3.push(geometry);
}
if (csgIsGeom2(geometry)) {
// the transforms are applied for geom2
geom2ApplyTransforms(geometry);
geom2.push(geometry);
}
if (csgIsPath2(geometry)) {
path2.push(geometry);
}
}
// add the first element to the list if there is only a single element
if (geom3.length == 1) {
geom3.push(geom3[0]);
}
if (geom2.length == 1) {
geom2.push(geom2[0]);
}
if (path2.length == 1) {
path2.push(path2[0]);
}
const method = this.pv.chain ? hullChain : hull;
const newGeometries: CsgGeometry[] = [];
if (geom3.length >= 2) {
newGeometries.push(method(geom3));
}
if (geom2.length >= 2) {
newGeometries.push(method(geom2));
}
if (path2.length >= 2) {
newGeometries.push(method(path2));
}
this.setCSGGeometries(newGeometries);
} else {
this.setCSGObjects([]);
}
}
}