UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

69 lines (65 loc) 2.09 kB
/** * Extrude the CSG geometry and rotates it * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {step} from '../../../core/geometry/modules/csg/CsgConstant'; import {CsgGeometry} from '../../../core/geometry/modules/csg/CsgCommon'; import {csgIsGeom2} from '../../../core/geometry/modules/csg/CsgCoreType'; import {extrusions} from '@jscad/modeling'; const {extrudeRotate} = extrusions; class CSGExtrudeRotateSopParamsConfig extends NodeParamsConfig { /** @param angle */ angle = ParamConfig.FLOAT(0, { range: [-2 * Math.PI, 2 * Math.PI], rangeLocked: [false, false], step, }); /** @param start angle */ startAngle = ParamConfig.FLOAT(0, { range: [-2 * Math.PI, 2 * Math.PI], rangeLocked: [false, false], step, }); /** @param segments */ segments = ParamConfig.INTEGER(4, { range: [1, 64], rangeLocked: [true, false], }); } const ParamsConfig = new CSGExtrudeRotateSopParamsConfig(); export class CSGExtrudeRotateSopNode extends CSGSopNode<CSGExtrudeRotateSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_EXTRUDE_ROTATE; } protected override initializeNode() { this.io.inputs.setCount(1); } override cook(inputCoreGroups: CoreGroup[]) { const inputObjects = inputCoreGroups[0].csgObjects(); if (inputObjects && inputObjects.length != 0) { const options: extrusions.ExtrudeRotateOptions = { angle: this.pv.angle, startAngle: this.pv.startAngle, segments: this.pv.segments * 4, }; const newGeometries: CsgGeometry[] = []; for (const inputObject of inputObjects) { const inputGeometry = inputObject.csgGeometry(); if (csgIsGeom2(inputGeometry)) { newGeometries.push(extrudeRotate(options, inputGeometry)); } else { newGeometries.push(inputGeometry); } } this.setCSGGeometries(newGeometries); } else { this.setCSGObjects([]); } } }