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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a CSG ellipsoid. * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import type {maths} from '@jscad/modeling'; import {primitives} from '@jscad/modeling'; import {vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector'; const {ellipsoid} = primitives; class CSGEllipsoidSopParamsConfig extends NodeParamsConfig { /** @param center */ center = ParamConfig.VECTOR3([0, 0, 0]); /** @param radius */ radius = ParamConfig.VECTOR3([1, 1, 1]); /** @param segments */ segments = ParamConfig.INTEGER(32, { range: [4, 128], rangeLocked: [true, false], }); /** @param axes */ // axes = ParamConfig.VECTOR3([0, 1, 0]); } const ParamsConfig = new CSGEllipsoidSopParamsConfig(); export class CSGEllipsoidSopNode extends CSGSopNode<CSGEllipsoidSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_ELLIPSOID; } private _center: maths.vec3.Vec3 = [0, 0, 0]; private _radius: maths.vec3.Vec3 = [0, 0, 0]; // private _axes: maths.vec3.Vec3 = [0, 0, 0]; override cook(inputCoreGroups: CoreGroup[]) { vector3ToCsgVec3(this.pv.center, this._center); vector3ToCsgVec3(this.pv.radius, this._radius); // vector3ToCsgVec3(this.pv.axes, this._axes); const geo = ellipsoid({ center: this._center, radius: this._radius, segments: this.pv.segments, // axes: this._axes, }); this.setCSGGeometry(geo); } }