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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a CSG ellipse. * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {vector2ToCsgVec2} from '../../../core/geometry/modules/csg/CsgVecToVector'; import {step} from '../../../core/geometry/modules/csg/CsgConstant'; import type {maths} from '@jscad/modeling'; import {primitives} from '@jscad/modeling'; const {ellipse} = primitives; class CSGEllipseSopParamsConfig extends NodeParamsConfig { /** @param radius */ radius = ParamConfig.VECTOR2([1, 1]); /** @param segments */ segments = ParamConfig.INTEGER(32, { range: [4, 128], rangeLocked: [true, false], }); /** @param center */ center = ParamConfig.VECTOR2([0, 0]); /** @param open */ open = ParamConfig.BOOLEAN(0); /** @param start angle */ startAngle = ParamConfig.FLOAT(0, { range: [0, 2 * Math.PI], rangeLocked: [true, true], step, visibleIf: {open: 1}, }); /** @param end angle */ endAngle = ParamConfig.FLOAT(Math.PI, { range: [0, 2 * Math.PI], rangeLocked: [true, true], step, visibleIf: {open: 1}, }); } const ParamsConfig = new CSGEllipseSopParamsConfig(); export class CSGEllipseSopNode extends CSGSopNode<CSGEllipseSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_ELLIPSE; } private _center: maths.vec2.Vec2 = [0, 0]; private _radius: maths.vec2.Vec2 = [0, 0]; override cook(inputCoreGroups: CoreGroup[]) { vector2ToCsgVec2(this.pv.center, this._center); vector2ToCsgVec2(this.pv.radius, this._radius); const {segments, open, startAngle, endAngle} = this.pv; const geo = ellipse({ center: this._center, radius: this._radius, segments, startAngle: open ? startAngle : 0, endAngle: open ? endAngle : 0, }); this.setCSGGeometry(geo); } }