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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Center the CSG input geometry * * */ import {CSGSopNode} from './_BaseCSG'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import type {maths} from '@jscad/modeling'; import {transforms} from '@jscad/modeling'; const {center} = transforms; class CSGCenterSopParamsConfig extends NodeParamsConfig { /** @param x */ x = ParamConfig.BOOLEAN(1); /** @param y */ y = ParamConfig.BOOLEAN(1); /** @param z */ z = ParamConfig.BOOLEAN(1); /** @param relativeTo */ relativeTo = ParamConfig.VECTOR3([0, 0, 0]); } const ParamsConfig = new CSGCenterSopParamsConfig(); export class CSGCenterSopNode extends CSGSopNode<CSGCenterSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.CSG_CENTER; } protected override initializeNode() { this.io.inputs.setCount(1); } private _relativeTo: maths.vec3.Vec3 = [0, 0, 0]; private _axes: [boolean, boolean, boolean] = [true, true, true]; override cook(inputCoreGroups: CoreGroup[]) { vector3ToCsgVec3(this.pv.relativeTo, this._relativeTo); this._axes[0] = this.pv.x; this._axes[1] = this.pv.y; this._axes[2] = this.pv.z; const options: transforms.CenterOptions = { axes: this._axes, relativeTo: this._relativeTo, }; const inputObjects = inputCoreGroups[0].csgObjects(); if (inputObjects) { const newObjects = inputObjects.map((o) => center(options, o.csgGeometry())); this.setCSGGeometries(newObjects); } else { this.setCSGObjects([]); } } }