@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
82 lines (78 loc) • 2.7 kB
text/typescript
/**
* Creates a cube.
*
*
*/
import {CSGSopNode} from './_BaseCSG';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {vector3ToCsgVec3} from '../../../core/geometry/modules/csg/CsgVecToVector';
import {csgVec3MultScalar} from '../../../core/geometry/modules/csg/math/CsgMathVec3';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {step} from '../../../core/geometry/modules/csg/CsgConstant';
import {CoreMath} from '../../../core/math/_Module';
import {primitives, maths} from '@jscad/modeling';
const {cuboid, roundedCuboid} = primitives;
class CSGBoxSopParamsConfig extends NodeParamsConfig {
/** @param size */
size = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
step,
}); /** @param sizes */
sizes = ParamConfig.VECTOR3([1, 1, 1]);
/** @param center */
center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param bevel */
rounded = ParamConfig.BOOLEAN(0);
/** @param bevel radius */
roundedRadius = ParamConfig.FLOAT(0.1, {
range: [0, 1],
rangeLocked: [true, false],
visibleIf: {rounded: 1},
});
/** @param bevel segments */
roundedSegments = ParamConfig.INTEGER(4, {
range: [1, 8],
rangeLocked: [true, false],
visibleIf: {rounded: 1},
});
}
const ParamsConfig = new CSGBoxSopParamsConfig();
export class CSGBoxSopNode extends CSGSopNode<CSGBoxSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CSG_BOX;
}
private _center: maths.vec3.Vec3 = [0, 0, 0];
private _sizes: maths.vec3.Vec3 = [0, 0, 0];
override cook(inputCoreGroups: CoreGroup[]) {
vector3ToCsgVec3(this.pv.center, this._center);
vector3ToCsgVec3(this.pv.sizes, this._sizes);
csgVec3MultScalar(this._sizes, this.pv.size);
try {
const cuboidOptions: primitives.CuboidOptions = {
center: this._center,
size: this._sizes,
};
const createRoundedCuboid = () => {
const maxSize =
Math.min(this._sizes[0], this._sizes[1], this._sizes[2]) * 0.5 - 2 * maths.constants.EPS;
const minSize = 2 * maths.constants.EPS;
const roundRadius = CoreMath.clamp(this.pv.roundedRadius, minSize, maxSize);
const roundedCuboidOptions: primitives.RoundedCuboidOptions = {
...cuboidOptions,
roundRadius,
segments: this.pv.roundedSegments * 4,
};
return roundedCuboid(roundedCuboidOptions);
};
const geo = this.pv.rounded ? createRoundedCuboid() : cuboid(cuboidOptions);
this.setCSGGeometry(geo);
} catch (err) {
const message = err instanceof Error ? err.message : 'failed to create geometry';
this.states.error.set(message);
this.setCSGObjects([]);
}
}
}