@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Converts input CAD objects to polygon.
*
*
*/
import {CADSopNode} from './_BaseCAD';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {Object3D} from 'three';
import {isArray} from '../../../core/Type';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {SOPCADTesselationParamConfig} from '../../../core/geometry/modules/cad/utils/TesselationParamsConfig';
class CADTriangulateSopParamsConfig extends SOPCADTesselationParamConfig(NodeParamsConfig) {}
const ParamsConfig = new CADTriangulateSopParamsConfig();
export class CADTriangulateSopNode extends CADSopNode<CADTriangulateSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return SopType.CAD_TRIANGULATE;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const cadObjects = inputCoreGroups[0].cadObjects();
if (cadObjects) {
const newObjects: Object3D[] = [];
for (const cadObject of cadObjects) {
const objects = cadObject.toObject3D(this.pv, this);
if (objects) {
if (isArray(objects)) {
newObjects.push(...objects);
} else {
newObjects.push(objects);
}
}
}
this.setObjects(newObjects);
} else {
this.setObjects([]);
}
}
}