@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a box.
*
* @remarks
* If the node has no input, you can control the radius and center of the box. If the node has an input, it will create a box that encompasses the input geometry.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {BoxSopOperation} from '../../operations/sop/Box';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = BoxSopOperation.DEFAULT_PARAMS;
class BoxSopParamsConfig extends NodeParamsConfig {
/** @param size of the box */
size = ParamConfig.FLOAT(DEFAULT.size, {
range: [0, 2],
rangeLocked: [true, false],
});
/** @param sizes on each axis */
sizes = ParamConfig.VECTOR3(DEFAULT.sizes);
/** @param number of segments on each axis */
divisions = ParamConfig.VECTOR3(DEFAULT.divisions);
/** @param center of the geometry */
center = ParamConfig.VECTOR3(DEFAULT.center);
}
const ParamsConfig = new BoxSopParamsConfig();
export class BoxSopNode extends TypedSopNode<BoxSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return SopType.BOX;
}
protected override initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(BoxSopOperation.INPUT_CLONED_STATE);
}
private _operation: BoxSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new BoxSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}