@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* boolean operation
*
*/
import {TypedSopNode} from './_Base';
import {BooleanOperation, BooleanSopOperation, BOOLEAN_OPERATIONS} from '../../operations/sop/Boolean';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
const DEFAULT = BooleanSopOperation.DEFAULT_PARAMS;
class BooleanSopParamsConfig extends NodeParamsConfig {
/** @param url to load the geometry from */
operation = ParamConfig.INTEGER(DEFAULT.operation, {
menu: {
entries: BOOLEAN_OPERATIONS.map((name, value) => {
return {name, value};
}),
},
separatorAfter: true,
});
/** @param preserves the color attribute of both input */
keepVertexColor = ParamConfig.BOOLEAN(DEFAULT.keepVertexColor);
/** @param add any additional attribute to be preserved */
additionalAttributes = ParamConfig.STRING(DEFAULT.additionalAttributes, {
separatorAfter: true,
});
/** @param defines if only the material from the first input is used, or if the ones from both inputs should be used */
keepMaterials = ParamConfig.BOOLEAN(DEFAULT.keepMaterials);
/** @param if one of the input has multiple material for a single object, and you'd like to preserve those, toggle this on */
useInputGroups = ParamConfig.BOOLEAN(DEFAULT.useInputGroups);
/** @param intersectionEdgesOnly */
intersectionEdgesOnly = ParamConfig.BOOLEAN(DEFAULT.intersectionEdgesOnly);
}
const ParamsConfig = new BooleanSopParamsConfig();
export class BooleanSopNode extends TypedSopNode<BooleanSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'boolean';
}
override initializeNode() {
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState(BooleanSopOperation.INPUT_CLONED_STATE);
}
setOperation(operation: BooleanOperation) {
this.p.operation.set(BOOLEAN_OPERATIONS.indexOf(operation));
}
private _operation: BooleanSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new BooleanSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}