@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* blends 2 geometries together.
*
* @remarks
* Note that both geometries must have the same number of points for predictable results
*
*/
import {TypedSopNode} from './_Base';
import {BufferAttribute, Object3D} from 'three';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {CoreGroup} from '../../../core/geometry/Group';
import {BufferGeometry} from 'three';
import {Mesh} from 'three';
import {isBooleanTrue} from '../../../core/Type';
import {SopType} from '../../poly/registers/nodes/types/Sop';
class BlendSopParamsConfig extends NodeParamsConfig {
/** @param name of the attribute to blend */
attribName = ParamConfig.STRING('position');
/** @param blend value. 0 means the result will equal the left input, 1 will equal the right input, and 0.5 will be an average of both. */
blend = ParamConfig.FLOAT(0.5, {
range: [0, 1],
rangeLocked: [true, true],
});
/** @param update normals */
updateNormals = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new BlendSopParamsConfig();
export class BlendSopNode extends TypedSopNode<BlendSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.BLEND;
}
override initializeNode() {
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState([InputCloneMode.FROM_NODE, InputCloneMode.NEVER]);
}
override cook(inputCoreGroups: CoreGroup[]) {
const coreGroup0 = inputCoreGroups[0];
const coreGroup1 = inputCoreGroups[1];
const objects0 = coreGroup0.threejsObjects();
const objects1 = coreGroup1.threejsObjects();
for (let i = 0; i < objects0.length; i++) {
this.blend(objects0[i], objects1[i], this.pv.blend);
}
this.setCoreGroup(coreGroup0);
}
private blend(object0: Object3D, object1: Object3D, blend: number) {
const geometry0 = (object0 as Mesh).geometry as BufferGeometry;
const geometry1 = (object1 as Mesh).geometry as BufferGeometry;
if (geometry0 == null || geometry1 == null) {
return;
}
const attrib0 = geometry0.getAttribute(this.pv.attribName) as BufferAttribute | undefined;
const attrib1 = geometry1.getAttribute(this.pv.attribName) as BufferAttribute | undefined;
if (attrib0 == null || attrib1 == null) {
return;
}
const attrib0_array = attrib0.array;
const attrib1_array = attrib1.array;
let c0, c1;
for (let i = 0; i < attrib0_array.length; i++) {
c0 = attrib0_array[i];
c1 = attrib1_array[i];
if (c1 != null) {
attrib0_array[i] = (1 - blend) * c0 + blend * c1;
}
}
if (isBooleanTrue(this.pv.updateNormals)) {
geometry0.computeVertexNormals();
}
}
}