@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* scatters points inside the bounding box of an object
*
* @remarks
* This can be useful to quickly create points in a volume.
*
*/
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {BboxScatterSopOperation} from '../../operations/sop/BboxScatter';
import {SopType} from '../../poly/registers/nodes/types/Sop';
class BboxScatterSopParamsConfig extends NodeParamsConfig {
/** @param the smaller the step size, the more points this will create */
stepSize = ParamConfig.FLOAT(0.1);
}
const ParamsConfig = new BboxScatterSopParamsConfig();
export class BboxScatterSopNode extends TypedSopNode<BboxScatterSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.BBOX_SCATTER;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
private _operation: BboxScatterSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new BboxScatterSopOperation(this._scene, this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}