@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a BVH from geometries.
*
* @remarks
* BVH allow for faster raycasting
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {BVHSopOperation, STRAGERY_MENU_ENTRIES} from '../../operations/sop/BVH';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = BVHSopOperation.DEFAULT_PARAMS;
class BVHSopParamsConfig extends NodeParamsConfig {
strategy = ParamConfig.INTEGER(DEFAULT.strategy, {
menu: {
entries: STRAGERY_MENU_ENTRIES,
},
});
maxDepth = ParamConfig.INTEGER(DEFAULT.maxDepth, {
range: [1, 128],
rangeLocked: [true, false],
});
maxLeafTris = ParamConfig.INTEGER(DEFAULT.maxLeafTris, {
range: [1, 16],
rangeLocked: [true, false],
});
compact = ParamConfig.BOOLEAN(DEFAULT.compact);
verbose = ParamConfig.BOOLEAN(DEFAULT.verbose, {
visibleIf: {compact: 0},
});
}
const ParamsConfig = new BVHSopParamsConfig();
export class BVHSopNode extends TypedSopNode<BVHSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.BVH;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(BVHSopOperation.INPUT_CLONED_STATE);
}
private _operation: BVHSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new BVHSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}