@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Simple math operation of a numeric attribute
*
* @remarks
* This allows you to quickly add and multiply a numeric attribute of the input geometry.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {AttribAddMultSopOperation} from '../../operations/sop/AttribAddMult';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = AttribAddMultSopOperation.DEFAULT_PARAMS;
class AttribAddMultSopParamsConfig extends NodeParamsConfig {
/** @param attribute name */
name = ParamConfig.STRING(DEFAULT.name);
/** @param value to add before the multiplication */
preAdd = ParamConfig.FLOAT(DEFAULT.preAdd, {range: [-1, 1]});
/** @param value to multiply */
mult = ParamConfig.FLOAT(DEFAULT.mult, {range: [-1, 1]});
/** @param value to add after the multiplication */
postAdd = ParamConfig.FLOAT(DEFAULT.postAdd, {range: [-1, 1]});
}
const ParamsConfig = new AttribAddMultSopParamsConfig();
export class AttribAddMultSopNode extends TypedSopNode<AttribAddMultSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.ATTRIB_ADD_MULT;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(AttribAddMultSopOperation.INPUT_CLONED_STATE);
}
private _operation: AttribAddMultSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new AttribAddMultSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}