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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Simple math operation of a numeric attribute * * @remarks * This allows you to quickly add and multiply a numeric attribute of the input geometry. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {AttribAddMultSopOperation} from '../../operations/sop/AttribAddMult'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = AttribAddMultSopOperation.DEFAULT_PARAMS; class AttribAddMultSopParamsConfig extends NodeParamsConfig { /** @param attribute name */ name = ParamConfig.STRING(DEFAULT.name); /** @param value to add before the multiplication */ preAdd = ParamConfig.FLOAT(DEFAULT.preAdd, {range: [-1, 1]}); /** @param value to multiply */ mult = ParamConfig.FLOAT(DEFAULT.mult, {range: [-1, 1]}); /** @param value to add after the multiplication */ postAdd = ParamConfig.FLOAT(DEFAULT.postAdd, {range: [-1, 1]}); } const ParamsConfig = new AttribAddMultSopParamsConfig(); export class AttribAddMultSopNode extends TypedSopNode<AttribAddMultSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.ATTRIB_ADD_MULT; } override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(AttribAddMultSopOperation.INPUT_CLONED_STATE); } private _operation: AttribAddMultSopOperation | undefined; override cook(input_contents: CoreGroup[]) { this._operation = this._operation || new AttribAddMultSopOperation(this.scene(), this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }