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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates an ambient light. * * @remarks * This is very similar to the [object level AmbientLight](https://polygonjs.com/docs/nodes/obj/AmbientLight), but can be more useful if you want to instanciate it or process it using other SOP nodes. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {AmbientLightParamConfig} from '../../../core/lights/AmbientLight'; import {AmbientLightSopOperation} from '../../operations/sop/AmbientLight'; class AmbientLightSopParamsConfig extends AmbientLightParamConfig(NodeParamsConfig) {} const ParamsConfig = new AmbientLightSopParamsConfig(); export class AmbientLightSopNode extends TypedSopNode<AmbientLightSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'ambientLight'; } override initializeNode() { this.io.inputs.setCount(0); } private _operation: AmbientLightSopOperation | undefined; override cook(input_contents: CoreGroup[]) { this._operation = this._operation || new AmbientLightSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }