@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Adds points or creates lines.
*
* @remarks
* The add node can be used to add a single or multiple points.
* If given points as input, it can also connect those points with a line.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {AddSopOperation} from '../../operations/sop/Add';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = AddSopOperation.DEFAULT_PARAMS;
class AddSopParamsConfig extends NodeParamsConfig {
/** @param toggle to create points */
createPoint = ParamConfig.BOOLEAN(DEFAULT.createPoint);
/** @param define the number of points to create */
pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, {
range: [1, 100],
rangeLocked: [true, false],
visibleIf: {createPoint: true},
});
/** @param the position of the created points */
position = ParamConfig.VECTOR3(DEFAULT.position, {visibleIf: {createPoint: true}});
/** @param toggle on to connect the points from the input geometry */
connectInputPoints = ParamConfig.BOOLEAN(DEFAULT.connectInputPoints);
/** @param check if the last point is connected */
connectToLastPoint = ParamConfig.BOOLEAN(DEFAULT.connectToLastPoint);
}
const ParamsConfig = new AddSopParamsConfig();
export class AddSopNode extends TypedSopNode<AddSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.ADD;
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
}
private _operation: AddSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new AddSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}