@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* A subnet to create Material nodes
*
*/
import {Constructor, valueof} from '../../../types/GlobalTypes';
import {ParamLessBaseNetworkRopNode} from './_BaseManager';
import {NodeContext, NetworkNodeType} from '../../poly/NodeContext';
import {MatNodeChildrenMap} from '../../poly/registers/nodes/Mat';
import {BaseMatNodeType} from '../mat/_Base';
import {NodeCreateOptions} from '../utils/hierarchy/ChildrenController';
export class MaterialsNetworkRopNode extends ParamLessBaseNetworkRopNode {
static override type() {
return NetworkNodeType.MAT;
}
protected override _childrenControllerContext = NodeContext.MAT;
override createNode<S extends keyof MatNodeChildrenMap>(
node_class: S,
options?: NodeCreateOptions
): MatNodeChildrenMap[S];
override createNode<K extends valueof<MatNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K;
override createNode<K extends valueof<MatNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K {
return super.createNode(node_class, options) as K;
}
override children() {
return super.children() as BaseMatNodeType[];
}
override nodesByType<K extends keyof MatNodeChildrenMap>(type: K): MatNodeChildrenMap[K][] {
return super.nodesByType(type) as MatNodeChildrenMap[K][];
}
}