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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * A subnet to create Material nodes * */ import {Constructor, valueof} from '../../../types/GlobalTypes'; import {ParamLessBaseNetworkRopNode} from './_BaseManager'; import {NodeContext, NetworkNodeType} from '../../poly/NodeContext'; import {MatNodeChildrenMap} from '../../poly/registers/nodes/Mat'; import {BaseMatNodeType} from '../mat/_Base'; import {NodeCreateOptions} from '../utils/hierarchy/ChildrenController'; export class MaterialsNetworkRopNode extends ParamLessBaseNetworkRopNode { static override type() { return NetworkNodeType.MAT; } protected override _childrenControllerContext = NodeContext.MAT; override createNode<S extends keyof MatNodeChildrenMap>( node_class: S, options?: NodeCreateOptions ): MatNodeChildrenMap[S]; override createNode<K extends valueof<MatNodeChildrenMap>>( node_class: Constructor<K>, options?: NodeCreateOptions ): K; override createNode<K extends valueof<MatNodeChildrenMap>>( node_class: Constructor<K>, options?: NodeCreateOptions ): K { return super.createNode(node_class, options) as K; } override children() { return super.children() as BaseMatNodeType[]; } override nodesByType<K extends keyof MatNodeChildrenMap>(type: K): MatNodeChildrenMap[K][] { return super.nodesByType(type) as MatNodeChildrenMap[K][]; } }