@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (26 loc) • 808 B
text/typescript
/**
* Allows to sequence several passes
*
*
*/
import {TypedPostNode, TypedPostNodeContext} from './_Base';
import {Pass} from 'postprocessing';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
class SequencePostParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new SequencePostParamsConfig();
export class SequencePostNode extends TypedPostNode<Pass, SequencePostParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'sequence';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setCount(0, 4);
}
override setupComposer(context: TypedPostNodeContext) {
this._addPassFromInput(0, context);
this._addPassFromInput(1, context);
this._addPassFromInput(2, context);
this._addPassFromInput(3, context);
}
}