@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* applies a sepia look
*
*
*/
import {TypedPostNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EffectPass, SepiaEffect} from 'postprocessing';
class SepiaPostParamsConfig extends NodeParamsConfig {
/** @param amount */
amount = ParamConfig.FLOAT(0.5, {
range: [0, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
}
const ParamsConfig = new SepiaPostParamsConfig();
export class SepiaPostNode extends TypedPostNode<EffectPass, SepiaPostParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'sepia';
}
override createPass(context: TypedPostNodeContext) {
const effect = new SepiaEffect();
const pass = new EffectPass(context.camera, effect);
this.updatePass(pass);
return pass;
}
override updatePass(pass: EffectPass) {
const effect = (pass as any).effects[0] as SepiaEffect;
effect.intensity = this.pv.amount;
// pass.uniforms.amount.value = this.pv.amount;
}
}