@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Pixelize the render.
*
*
*/
import {TypedPostNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EffectPass, PixelationEffect} from 'postprocessing';
class PixelPostParamsConfig extends NodeParamsConfig {
/** @param pixelSize */
pixelSize = ParamConfig.INTEGER(16, {
range: [1, 50],
rangeLocked: [true, false],
...PostParamOptions,
});
}
const ParamsConfig = new PixelPostParamsConfig();
export class PixelPostNode extends TypedPostNode<EffectPass, PixelPostParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'pixel';
}
override createPass(context: TypedPostNodeContext) {
const effect = new PixelationEffect(5);
// context.renderer.getSize(this._rendererSize);
const pass = new EffectPass(context.camera, effect);
// pass.uniforms.resolution.value = this._rendererSize;
// pass.uniforms.resolution.value.multiplyScalar(globalThis.devicePixelRatio);
this.updatePass(pass);
return pass;
}
override updatePass(pass: EffectPass) {
const effect = (pass as any).effects[0] as PixelationEffect;
effect.granularity = this.pv.pixelSize;
// pass.uniforms.pixelSize.value = this.pv.pixelSize;
}
}