@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a brightness/contrast
*
*
*/
import {TypedPostNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {HueSaturationEffect, EffectPass, BlendFunction} from 'postprocessing';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {BLEND_FUNCTION_MENU_OPTIONS} from '../../../core/post/BlendFunction';
class HueSaturationPostParamsConfig extends NodeParamsConfig {
/** @param hue */
hue = ParamConfig.FLOAT(0, {
range: [0, Math.PI],
rangeLocked: [false, false],
step: 0.00001,
...PostParamOptions,
});
/** @param saturation */
saturation = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
/** @param effect opacity */
opacity = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, false],
...PostParamOptions,
});
/** @param render mode */
blendFunction = ParamConfig.INTEGER(BlendFunction.MULTIPLY, {
...PostParamOptions,
...BLEND_FUNCTION_MENU_OPTIONS,
});
}
const ParamsConfig = new HueSaturationPostParamsConfig();
export class HueSaturationPostNode extends TypedPostNode<EffectPass, HueSaturationPostParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'hueSaturation';
}
override createPass(context: TypedPostNodeContext) {
const effect = new HueSaturationEffect();
const camera = context.camera;
const pass = new EffectPass(camera, effect);
this.updatePass(pass);
return pass;
}
override updatePass(pass: EffectPass) {
const effect = (pass as any).effects[0] as HueSaturationEffect;
effect.hue = this.pv.hue;
effect.saturation = this.pv.saturation;
effect.blendMode.opacity.value = this.pv.opacity;
effect.blendMode.blendFunction = this.pv.blendFunction;
}
}