@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (42 loc) • 1.44 kB
text/typescript
/**
* Shift the RGB components.
*
*
*/
import {TypedPostNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {ChromaticAberrationEffect, EffectPass} from 'postprocessing';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {Vector2} from 'three';
const v2 = new Vector2();
class ChromaticAberrationPostParamsConfig extends NodeParamsConfig {
/** @param effect amount */
amount = ParamConfig.FLOAT(0.005, {
range: [0, 0.01],
rangeLocked: [true, false],
...PostParamOptions,
});
/** @param effect dir */
direction = ParamConfig.VECTOR2([1, 1], {
...PostParamOptions,
});
}
const ParamsConfig = new ChromaticAberrationPostParamsConfig();
export class ChromaticAberrationPostNode extends TypedPostNode<EffectPass, ChromaticAberrationPostParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'chromaticAberration';
}
override createPass(context: TypedPostNodeContext) {
const effect = new ChromaticAberrationEffect();
const pass = new EffectPass(context.camera, effect);
this.updatePass(pass);
return pass;
}
override updatePass(pass: EffectPass) {
const effect = (pass as any).effects[0] as ChromaticAberrationEffect;
v2.copy(this.pv.direction).normalize().multiplyScalar(this.pv.amount);
effect.offset.copy(v2);
// pass.uniforms.amount.value = this.pv.amount;
// pass.uniforms.angle.value = this.pv.angle;
}
}