@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a brightness/contrast
*
*
*/
import {TypedPostNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {BlendFunction, BrightnessContrastEffect, EffectPass} from 'postprocessing';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {BLEND_FUNCTION_MENU_OPTIONS} from '../../../core/post/BlendFunction';
class BrightnessContrastPostParamsConfig extends NodeParamsConfig {
/** @param brightness */
brightness = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
/** @param contrast */
contrast = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
/** @param effect opacity */
opacity = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, false],
...PostParamOptions,
});
/** @param render mode */
blendFunction = ParamConfig.INTEGER(BlendFunction.NORMAL, {
...PostParamOptions,
...BLEND_FUNCTION_MENU_OPTIONS,
});
}
const ParamsConfig = new BrightnessContrastPostParamsConfig();
export class BrightnessContrastPostNode extends TypedPostNode<EffectPass, BrightnessContrastPostParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'brightnessContrast';
}
override createPass(context: TypedPostNodeContext) {
const effect = new BrightnessContrastEffect();
const camera = context.camera;
const pass = new EffectPass(camera, effect);
this.updatePass(pass);
return pass;
}
override updatePass(pass: EffectPass) {
const effect = (pass as any).effects[0] as BrightnessContrastEffect;
effect.brightness = this.pv.brightness;
effect.contrast = this.pv.contrast;
effect.blendMode.opacity.value = this.pv.opacity;
effect.blendMode.blendFunction = this.pv.blendFunction;
}
}