@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
// /**
// * Adds An AfterImage effect, where the previous render remains and only slowly fades away.
// *
// *
// */
// import {TypedPostNode, TypedPostNodeContext, PostParamOptions} from './_Base';
// import {AfterimagePass} from 'three/examples/jsm/postprocessing/AfterimagePass';
// import {IUniformN} from '../utils/code/gl/Uniforms';
// interface AfterImagePassWithUniforms extends AfterimagePass {
// uniforms: {
// damp: IUniformN;
// };
// }
// import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
// class AfterImagePostParamsConfig extends NodeParamsConfig {
// /** @param damping */
// damp = ParamConfig.FLOAT(0.96, {
// range: [0, 1],
// rangeLocked: [true, true],
// ...PostParamOptions,
// });
// }
// const ParamsConfig = new AfterImagePostParamsConfig();
// export class AfterImagePostNode extends TypedPostNode<AfterImagePassWithUniforms, AfterImagePostParamsConfig> {
// override paramsConfig = ParamsConfig;
// static override type() {
// return 'afterImage';
// }
// protected override _createPass(context: TypedPostNodeContext) {
// const pass = new AfterimagePass() as AfterImagePassWithUniforms;
// this.updatePass(pass);
// return pass;
// }
// override updatePass(pass: AfterImagePassWithUniforms) {
// pass.uniforms.damp.value = this.pv.damp;
// }
// }