@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a light probe.
*
*
*/
import {LightProbe} from 'three';
import {TypedLightObjNode} from './_BaseLight';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {LightType} from '../../poly/registers/nodes/types/Light';
import {LightProbeParamConfig} from '../../../core/lights/LightProbe';
import {LightProbeSopOperation} from '../../operations/sop/LightProbe';
class LightProbeObjParamsConfig extends LightProbeParamConfig(NodeParamsConfig) {}
const ParamsConfig = new LightProbeObjParamsConfig();
export class LightProbeObjNode extends TypedLightObjNode<LightProbe, LightProbeObjParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return LightType.PROBE;
}
private __operation__: LightProbeSopOperation | undefined;
private _operation() {
return (this.__operation__ = this.__operation__ || new LightProbeSopOperation(this._scene, this.states, this));
}
override createLight() {
return this._operation().createLight();
}
protected override async updateLightParams() {
await this._operation().updateLightParams(this.light, this.pv);
}
}