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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Material, Texture} from 'three'; import {BaseCopNodeType} from '../../cop/_Base'; import {BaseNodeType} from '../../_Base'; export type MaterialTexturesRecord = Map<string, Texture | null>; export type SetParamsTextureNodesRecord = Map<string, BaseCopNodeType>; export abstract class BaseController { constructor(protected node: BaseNodeType) {} // add_params() {} initializeNode() {} abstract updateMaterial(material: Material): void | Promise<void>; setParamsFromMaterial(material: Material, record: SetParamsTextureNodesRecord) {} getTextures(material: Material, record: MaterialTexturesRecord) {} // get material() { // return this.node.material; // } }