@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Constructor} from '../../../../types/GlobalTypes';
import {TypedMatNode} from '../_Base';
import {BaseTextureMapController, BooleanParamOptions, NodePathOptions} from './_BaseTextureController';
import {Material} from 'three';
import {NodeParamsConfig, ParamConfig} from '../../utils/params/ParamsConfig';
import {MeshMatcapMaterial} from 'three';
import {MaterialTexturesRecord, SetParamsTextureNodesRecord} from './_BaseController';
export function MatcapMapParamConfig<TBase extends Constructor>(Base: TBase) {
return class Mixin extends Base {
/** @param toggle if you want to use a matcap map */
useMatcapMap = ParamConfig.BOOLEAN(0, BooleanParamOptions(TextureMatcapMapController));
/** @param specify the matcap map COP node */
matcapMap = ParamConfig.NODE_PATH('', NodePathOptions(TextureMatcapMapController, 'useMatcapMap'));
};
}
type TextureMatcapMaterial = MeshMatcapMaterial;
function _isValidMaterial(material?: Material): material is TextureMatcapMaterial {
if (!material) {
return false;
}
return true; //(material as MeshMatcapMaterial).matcap != null;
}
type TextureMatCapControllerCurrentMaterial = TextureMatcapMaterial; //| ShaderMaterial;
class TextureMatcapMapParamsConfig extends MatcapMapParamConfig(NodeParamsConfig) {}
export interface TextureMatcapMapControllers {
matcap: TextureMatcapMapController;
}
abstract class TextureMatcapMapMatNode extends TypedMatNode<
TextureMatCapControllerCurrentMaterial,
TextureMatcapMapParamsConfig
> {
controllers!: TextureMatcapMapControllers;
async material() {
const container = await this.compute();
return container.material() as TextureMatCapControllerCurrentMaterial | undefined;
}
}
export class TextureMatcapMapController extends BaseTextureMapController {
constructor(protected override node: TextureMatcapMapMatNode) {
super(node);
}
override initializeNode() {
this.add_hooks(this.node.p.useMatcapMap, this.node.p.matcapMap);
}
static override async update(node: TextureMatcapMapMatNode) {
node.controllers.matcap.update();
}
override async update() {
const material = await this.node.material();
if (!_isValidMaterial(material)) {
return;
}
await this.updateMaterial(material);
}
override async updateMaterial(material: TextureMatCapControllerCurrentMaterial) {
await this._update(material, 'matcap', this.node.p.useMatcapMap, this.node.p.matcapMap);
}
override getTextures(material: TextureMatCapControllerCurrentMaterial, record: MaterialTexturesRecord) {
record.set('matcap', material.matcap);
}
override setParamsFromMaterial(
material: TextureMatCapControllerCurrentMaterial,
record: SetParamsTextureNodesRecord
) {
const mapNode = record.get('matcap');
this.node.p.useMatcapMap.set(mapNode != null);
if (mapNode) {
this.node.p.matcapMap.setNode(mapNode, {relative: true});
}
}
}