@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Constructor, Number3} from '../../../../types/GlobalTypes';
import {TypedMatNode} from '../_Base';
import {BaseTextureMapController, BooleanParamOptions, NodePathOptions} from './_BaseTextureController';
import {NodeParamsConfig, ParamConfig} from '../../utils/params/ParamsConfig';
import {Material, MeshPhongMaterial, MeshPhysicalMaterial} from 'three';
import {MeshStandardMaterial} from 'three';
import {MeshLambertMaterial} from 'three';
import {MeshToonMaterial} from 'three';
import {MaterialTexturesRecord, SetParamsTextureNodesRecord} from './_BaseController';
import {ColorConversion} from '../../../../core/Color';
export function EmissiveMapParamConfig<TBase extends Constructor>(Base: TBase) {
return class Mixin extends Base {
/** @param emissive color */
emissive = ParamConfig.COLOR([0, 0, 0], {separatorBefore: true});
/** @param toggle if you want to use a emissive map */
useEmissiveMap = ParamConfig.BOOLEAN(0, BooleanParamOptions(TextureEmissiveMapController));
/** @param specify the emissive map COP node */
emissiveMap = ParamConfig.NODE_PATH('', NodePathOptions(TextureEmissiveMapController, 'useEmissiveMap'));
/** @param emissive intensity */
emissiveIntensity = ParamConfig.FLOAT(1);
};
}
type TextureEmissiveMapControllerCurrentMaterial =
| MeshPhongMaterial
| MeshLambertMaterial
| MeshStandardMaterial
| MeshPhysicalMaterial
| MeshToonMaterial;
function _isValidMaterial(material?: Material): material is TextureEmissiveMapControllerCurrentMaterial {
if (!material) {
return false;
}
return (material as MeshStandardMaterial).emissive != null;
}
class TextureEmissiveMapParamsConfig extends EmissiveMapParamConfig(NodeParamsConfig) {}
export interface TextureEmissiveMapControllers {
emissiveMap: TextureEmissiveMapController;
}
abstract class TextureEmissiveMapMatNode extends TypedMatNode<
TextureEmissiveMapControllerCurrentMaterial,
TextureEmissiveMapParamsConfig
> {
controllers!: TextureEmissiveMapControllers;
async material() {
const container = await this.compute();
return container.material() as TextureEmissiveMapControllerCurrentMaterial | undefined;
}
}
const tmpN3: Number3 = [0, 0, 0];
export class TextureEmissiveMapController extends BaseTextureMapController {
constructor(protected override node: TextureEmissiveMapMatNode) {
super(node);
}
override initializeNode() {
this.add_hooks(this.node.p.useEmissiveMap, this.node.p.emissiveMap);
}
static override async update(node: TextureEmissiveMapMatNode) {
node.controllers.emissiveMap.update();
}
override async update() {
const material = await this.node.material();
if (!_isValidMaterial(material)) {
return;
}
await this.updateMaterial(material);
}
override async updateMaterial(material: TextureEmissiveMapControllerCurrentMaterial) {
await this._update(material, 'emissiveMap', this.node.p.useEmissiveMap, this.node.p.emissiveMap);
material.emissive.copy(this.node.pv.emissive);
material.emissiveIntensity = this.node.pv.emissiveIntensity;
}
override getTextures(material: TextureEmissiveMapControllerCurrentMaterial, record: MaterialTexturesRecord) {
record.set('emissiveMap', material.emissiveMap);
}
override setParamsFromMaterial(
material: TextureEmissiveMapControllerCurrentMaterial,
record: SetParamsTextureNodesRecord
) {
const mapNode = record.get('emissiveMap');
this.node.p.useEmissiveMap.set(mapNode != null);
if (mapNode) {
this.node.p.emissiveMap.setNode(mapNode, {relative: true});
}
material.emissive.toArray(tmpN3);
this.node.p.emissive.set(tmpN3);
this.node.p.emissive.setConversion(ColorConversion.NONE);
this.node.p.emissiveIntensity.set(material.emissiveIntensity);
}
}