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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a Mesh Standard Material * * @remarks * This material needs lights to be visible. * */ import {MeshMatcapMaterial} from 'three'; import {FrontSide} from 'three'; import {PrimitiveMatNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {ColorsController, ColorParamConfig, ColorsControllers} from './utils/ColorsController'; import { AdvancedCommonController, AdvancedCommonControllers, AdvancedCommonParamConfig, } from './utils/AdvancedCommonController'; import {TextureMapController, MapParamConfig, TextureMapControllers} from './utils/TextureMapController'; import { TextureAlphaMapController, AlphaMapParamConfig, TextureAlphaMapControllers, } from './utils/TextureAlphaMapController'; import { TextureBumpMapController, BumpMapParamConfig, TextureBumpMapControllers, } from './utils/TextureBumpMapController'; import { TextureNormalMapController, NormalMapParamConfig, TextureNormalMapControllers, } from './utils/TextureNormalMapController'; import { TextureDisplacementMapController, DisplacementMapParamConfig, TextureDisplacementMapControllers, } from './utils/TextureDisplacementMapController'; import { TextureMatcapMapController, MatcapMapParamConfig, TextureMatcapMapControllers, } from './utils/TextureMatcapMapController'; import {FlatShadingController, FlatShadingParamConfig, FlatShadingControllers} from './utils/FlatShadingController'; import {FogController, FogParamConfig, FogControllers} from './utils/FogController'; import {DefaultFolderParamConfig} from './utils/DefaultFolder'; import {TexturesFolderParamConfig} from './utils/TexturesFolder'; import {AdvancedFolderParamConfig} from './utils/AdvancedFolder'; import {MatType} from '../../poly/registers/nodes/types/Mat'; interface MeshMatCapControllers extends AdvancedCommonControllers, ColorsControllers, FogControllers, FlatShadingControllers, TextureAlphaMapControllers, TextureBumpMapControllers, TextureDisplacementMapControllers, TextureMapControllers, TextureMatcapMapControllers, TextureNormalMapControllers {} class MeshMatCapMatParamsConfig extends FogParamConfig( AdvancedCommonParamConfig( FlatShadingParamConfig( /* advanced */ AdvancedFolderParamConfig( NormalMapParamConfig( DisplacementMapParamConfig( BumpMapParamConfig( AlphaMapParamConfig( MapParamConfig( MatcapMapParamConfig( /* textures */ TexturesFolderParamConfig( ColorParamConfig(DefaultFolderParamConfig(NodeParamsConfig)) ) ) ) ) ) ) ) ) ) ) ) {} const ParamsConfig = new MeshMatCapMatParamsConfig(); export class MeshMatcapMatNode extends PrimitiveMatNode<MeshMatcapMaterial, MeshMatCapMatParamsConfig> { override paramsConfig = ParamsConfig; static override type(): MatType.MESH_MATCAP { return MatType.MESH_MATCAP; } override createMaterial() { return new MeshMatcapMaterial({ vertexColors: false, side: FrontSide, color: 0xffffff, opacity: 1, }); } readonly controllers: MeshMatCapControllers = { colors: new ColorsController(this), advancedCommon: new AdvancedCommonController(this), alphaMap: new TextureAlphaMapController(this), bumpMap: new TextureBumpMapController(this), displacementMap: new TextureDisplacementMapController(this), fog: new FogController(this), flatShading: new FlatShadingController(this), map: new TextureMapController(this), matcap: new TextureMatcapMapController(this), normalMap: new TextureNormalMapController(this), }; protected override controllersList = Object.values(this.controllers); override async cook() { this._material = this._material || this.createMaterial(); await Promise.all(this.controllersPromises(this._material)); this.setMaterial(this._material); } }