@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a Mesh Lambert Material
*
* @remarks
* This material needs lights to be visible. While not as photorealistic as the MeshStandardMaterial, it is very cheap to process.
*
*/
import {MeshLambertMaterial} from 'three';
import {FrontSide} from 'three';
import {PrimitiveMatNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ColorsController, ColorParamConfig, ColorsControllers} from './utils/ColorsController';
import {
AdvancedCommonController,
AdvancedCommonControllers,
AdvancedCommonParamConfig,
} from './utils/AdvancedCommonController';
import {TextureMapController, MapParamConfig, TextureMapControllers} from './utils/TextureMapController';
import {
TextureAlphaMapController,
AlphaMapParamConfig,
TextureAlphaMapControllers,
} from './utils/TextureAlphaMapController';
import {
TextureEnvMapSimpleController,
EnvMapSimpleParamConfig,
TextureEnvMapSimpleControllers,
} from './utils/TextureEnvMapSimpleController';
import {
TextureLightMapController,
LightMapParamConfig,
TextureLightMapControllers,
} from './utils/TextureLightMapController';
import {
TextureEmissiveMapController,
EmissiveMapParamConfig,
TextureEmissiveMapControllers,
} from './utils/TextureEmissiveMapController';
import {FlatShadingController, FlatShadingParamConfig, FlatShadingControllers} from './utils/FlatShadingController';
import {TextureAOMapController, AOMapParamConfig, TextureAOMapControllers} from './utils/TextureAOMapController';
import {WireframeController, WireframeControllers, WireframeParamConfig} from './utils/WireframeController';
import {FogController, FogControllers, FogParamConfig} from './utils/FogController';
import {DefaultFolderParamConfig} from './utils/DefaultFolder';
import {TexturesFolderParamConfig} from './utils/TexturesFolder';
import {AdvancedFolderParamConfig} from './utils/AdvancedFolder';
import {MatType} from '../../poly/registers/nodes/types/Mat';
interface MeshLambertControllers
extends AdvancedCommonControllers,
ColorsControllers,
FogControllers,
FlatShadingControllers,
TextureAlphaMapControllers,
TextureAOMapControllers,
TextureEmissiveMapControllers,
TextureEnvMapSimpleControllers,
TextureLightMapControllers,
TextureMapControllers,
WireframeControllers {}
class MeshLambertMatParamsConfig extends FogParamConfig(
WireframeParamConfig(
AdvancedCommonParamConfig(
FlatShadingParamConfig(
/* advanced */
AdvancedFolderParamConfig(
LightMapParamConfig(
EnvMapSimpleParamConfig(
EmissiveMapParamConfig(
AOMapParamConfig(
AlphaMapParamConfig(
MapParamConfig(
/* textures */
TexturesFolderParamConfig(
ColorParamConfig(DefaultFolderParamConfig(NodeParamsConfig))
)
)
)
)
)
)
)
)
)
)
)
) {}
const ParamsConfig = new MeshLambertMatParamsConfig();
export class MeshLambertMatNode extends PrimitiveMatNode<MeshLambertMaterial, MeshLambertMatParamsConfig> {
override paramsConfig = ParamsConfig;
static override type(): MatType.MESH_LAMBERT {
return MatType.MESH_LAMBERT;
}
override createMaterial() {
return new MeshLambertMaterial({
vertexColors: false,
side: FrontSide,
color: 0xffffff,
opacity: 1,
});
}
readonly controllers: MeshLambertControllers = {
colors: new ColorsController(this),
advancedCommon: new AdvancedCommonController(this),
alphaMap: new TextureAlphaMapController(this),
aoMap: new TextureAOMapController(this),
emissiveMap: new TextureEmissiveMapController(this),
envMap: new TextureEnvMapSimpleController(this),
fog: new FogController(this),
flatShading: new FlatShadingController(this),
lightMap: new TextureLightMapController(this),
map: new TextureMapController(this),
wireframe: new WireframeController(this),
};
protected override controllersList = Object.values(this.controllers);
override async cook() {
this._material = this._material || this.createMaterial();
await Promise.all(this.controllersPromises(this._material));
this.setMaterial(this._material);
}
}