@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a Mesh Depth Material, which can be extended with GL nodes.
*
* @remarks
* This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material.
*
*/
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {
UniformsTransparencyParamConfig,
UniformsTransparencyController,
UniformsTransparencyControllers,
} from './utils/UniformsTransparencyController';
import {
AdvancedCommonController,
AdvancedCommonControllers,
AdvancedCommonParamConfig,
} from './utils/AdvancedCommonController';
import {BaseBuilderParamConfig, TypedBuilderMatNode} from './_BaseBuilder';
import {AssemblerName} from '../../poly/registers/assemblers/_BaseRegister';
import {Poly} from '../../Poly';
import {Material} from 'three';
import {MeshDistanceMaterial} from 'three';
import {CustomMaterialName, IUniforms} from '../../../core/geometry/Material';
import {ShaderAssemblerCustomMeshDistance} from '../gl/code/assemblers/materials/custom/mesh/CustomMeshDistance';
import {MatType} from '../../poly/registers/nodes/types/Mat';
interface MeshDistanceBuilderControllers extends AdvancedCommonControllers, UniformsTransparencyControllers {}
interface MeshDistanceBuilderMaterial extends MeshDistanceMaterial {
vertexShader: string;
fragmentShader: string;
uniforms: IUniforms;
customMaterials: {
[key in CustomMaterialName]?: Material;
};
}
class MeshDistanceBuilderMatParamsConfig extends AdvancedCommonParamConfig(
BaseBuilderParamConfig(UniformsTransparencyParamConfig(NodeParamsConfig))
) {}
const ParamsConfig = new MeshDistanceBuilderMatParamsConfig();
export class MeshDistanceBuilderMatNode extends TypedBuilderMatNode<
MeshDistanceBuilderMaterial,
ShaderAssemblerCustomMeshDistance,
MeshDistanceBuilderMatParamsConfig
> {
override paramsConfig = ParamsConfig;
static override type() {
return MatType.MESH_DISTANCE_BUILDER;
}
public override usedAssembler(): Readonly<AssemblerName.GL_MESH_DISTANCE> {
return AssemblerName.GL_MESH_DISTANCE;
}
protected _createAssemblerController() {
return Poly.assemblersRegister.assembler(this, this.usedAssembler());
}
public override customMaterialRequested(customName: CustomMaterialName): boolean {
return false;
}
readonly controllers: MeshDistanceBuilderControllers = {
advancedCommon: new AdvancedCommonController(this),
uniformTransparency: new UniformsTransparencyController(this),
};
protected override controllersList = Object.values(this.controllers);
override async cook() {
this._material = this._material || this.createMaterial();
await Promise.all(this.controllersPromises(this._material));
this.compileIfRequired(this._material);
this.setMaterial(this._material);
}
}