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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a LineBasic Material, which can be extended with GL nodes. * * @remarks * This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material. * */ import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import { UniformsTransparencyParamConfig, UniformsTransparencyController, UniformsTransparencyControllers, } from './utils/UniformsTransparencyController'; import { AdvancedCommonController, AdvancedCommonControllers, AdvancedCommonParamConfig, } from './utils/AdvancedCommonController'; import {ShaderAssemblerLine} from '../gl/code/assemblers/materials/Line'; import {TypedBuilderMatNode, BaseBuilderParamConfig} from './_BaseBuilder'; import {AssemblerName} from '../../poly/registers/assemblers/_BaseRegister'; import {Poly} from '../../Poly'; import {DefaultFolderParamConfig} from './utils/DefaultFolder'; import {AdvancedFolderParamConfig} from './utils/AdvancedFolder'; import {LineBasicMaterial} from 'three'; import {CustomMaterialName} from '../../../core/geometry/Material'; import {Material} from 'three'; import {GlAssemblerController} from '../gl/code/Controller'; import {MatType} from '../../poly/registers/nodes/types/Mat'; import { CustomMaterialLineParamConfig, materialLineAssemblerCustomMaterialRequested, } from './utils/customMaterials/CustomMaterialLine'; interface LineBasicBuilderControllers extends AdvancedCommonControllers, UniformsTransparencyControllers {} interface LineBasicBuilderMaterial extends LineBasicMaterial { vertexShader: string; fragmentShader: string; customMaterials: { [key in CustomMaterialName]?: Material; }; } class LineBasicBuilderMatParamsConfig extends CustomMaterialLineParamConfig( AdvancedCommonParamConfig( BaseBuilderParamConfig( /* advanced */ AdvancedFolderParamConfig( UniformsTransparencyParamConfig(DefaultFolderParamConfig(NodeParamsConfig)) ) ) ) ) { linewidth = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [true, false], }); } const ParamsConfig = new LineBasicBuilderMatParamsConfig(); export class LineBasicBuilderMatNode extends TypedBuilderMatNode< LineBasicBuilderMaterial, ShaderAssemblerLine, LineBasicBuilderMatParamsConfig > { override paramsConfig = ParamsConfig; static override type() { return MatType.LINE_BASIC_BUILDER; } public override usedAssembler(): Readonly<AssemblerName.GL_LINE> { return AssemblerName.GL_LINE; } protected _createAssemblerController(): GlAssemblerController<ShaderAssemblerLine> | undefined { return Poly.assemblersRegister.assembler(this, this.usedAssembler()); } public override customMaterialRequested(customName: CustomMaterialName): boolean { return materialLineAssemblerCustomMaterialRequested(this, customName); } readonly controllers: LineBasicBuilderControllers = { advancedCommon: new AdvancedCommonController(this), uniformTransparency: new UniformsTransparencyController(this), }; protected override controllersList = Object.values(this.controllers); override async cook() { this._material = this._material || this.createMaterial(); await Promise.all(this.controllersPromises(this._material)); this.compileIfRequired(this._material); this._material.linewidth = this.pv.linewidth; this.setMaterial(this._material); } }