@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
158 lines (146 loc) • 5.25 kB
text/typescript
// import {IUniform, Color, Vector2, Vector3, Vector4} from 'three';
import {ParamType} from '../../../../poly/ParamType';
import {ParamInitValuesTypeMap} from '../../../../params/types/ParamInitValuesTypeMap';
// import {BaseNodeType} from '../../../_Base';
// import {BaseParamType} from '../../../../params/_Base';
// import {TypeAssert} from '../../../../poly/Assert';
// import {RampParam} from '../../../../params/Ramp';
// import {OperatorPathParam} from '../../../../params/OperatorPath';
import {BaseParamConfig} from '../../../utils/code/configs/BaseParamConfig';
import {BaseNodeType} from '../../../_Base';
import {BaseParamType} from '../../../../params/_Base';
import {touchParamRef} from '../../../../../core/reactivity/ParamReactivity';
// import {NodePathParam} from '../../../../params/NodePath';
// import {NodeContext} from '../../../../poly/NodeContext';
export interface JsParamConfigJSON<T extends ParamType> {
type: T;
name: string;
defaultValue: ParamInitValuesTypeMap[T];
uniformName: string;
}
export class JsParamConfig<T extends ParamType> extends BaseParamConfig<T> {
// private _uniform: IUniform | undefined;
constructor(_type: T, _name: string, _defaultValue: ParamInitValuesTypeMap[T], private _uniformName: string) {
super(_type, _name, _defaultValue);
}
toJSON(): JsParamConfigJSON<T> {
return {
type: this._type,
name: this._name,
defaultValue: this._defaultValue,
uniformName: this._uniformName,
};
}
static fromJSON(json: JsParamConfigJSON<ParamType>): JsParamConfig<ParamType> {
return new JsParamConfig(json.type, json.name, json.defaultValue, json.uniformName);
}
uniformName() {
return this._uniformName;
}
// override applyToNode(node: BaseNodeType) {
// console.warn('not needed in js context');
// }
// uniform() {
// return (this._uniform = this._uniform || this._createUniform());
// }
// private _createUniform() {
// return JsParamConfig.uniformByType(this._type);
// }
protected override _callback(node: BaseNodeType, param: BaseParamType) {
JsParamConfig.callback(node, param.name());
// switch (param.type) {
// case ParamType.RAMP:
// this.uniform.value = (param as RampParam).rampTexture();
// return;
// case ParamType.OPERATOR_PATH:
// GlParamConfig.set_uniform_value_from_texture(param as OperatorPathParam, this.uniform);
// return;
// default:
// this.uniform.value = param.value;
// }
}
static callback(node: BaseNodeType, paramName: string) {
touchParamRef(node, paramName);
// switch (param.type()) {
// case ParamType.RAMP:
// uniform.value = (param as RampParam).rampTexture();
// return;
// // case ParamType.OPERATOR_PATH:
// // GlParamConfig.set_uniform_value_from_texture(param as OperatorPathParam, uniform);
// // return;
// case ParamType.NODE_PATH:
// // JsParamConfig.setUniformValueFromTextureFromNodePathParam(param as NodePathParam, uniform);
// return;
// default:
// uniform.value = param.value;
// }
}
// TODO: refactor that to use the default values map?
// static uniformByType(type: ParamType): IUniform {
// switch (type) {
// case ParamType.BOOLEAN:
// return {value: 0};
// case ParamType.BUTTON:
// return {value: 0};
// case ParamType.COLOR:
// return {value: new Color(0, 0, 0)};
// case ParamType.FLOAT:
// return {value: 0};
// case ParamType.FOLDER:
// return {value: 0};
// case ParamType.INTEGER:
// return {value: 0};
// // case ParamType.OPERATOR_PATH:
// // return {value: 0};
// case ParamType.NODE_PATH:
// return {value: 0};
// case ParamType.PARAM_PATH:
// return {value: 0};
// // case ParamType.STRING: return {type: 't', value: null} // new Texture()}
// case ParamType.RAMP:
// return {value: null}; // new Texture()}
// case ParamType.STRING:
// return {value: null};
// case ParamType.VECTOR2:
// return {value: new Vector2(0, 0)};
// case ParamType.VECTOR3:
// return {value: new Vector3(0, 0, 0)};
// case ParamType.VECTOR4:
// return {value: new Vector4(0, 0, 0, 0)};
// }
// TypeAssert.unreachable(type);
// }
// private static set_uniform_value_from_texture(param: OperatorPathParam, uniform: IUniform) {
// const found_node = param.found_node();
// if (found_node) {
// if (found_node.isDirty()) {
// found_node.compute().then((container) => {
// const texture = container.texture();
// uniform.value = texture;
// });
// } else {
// const container = found_node.containerController.container();
// const texture = container.texture();
// uniform.value = texture;
// }
// } else {
// uniform.value = null;
// }
// }
// private static async setUniformValueFromTextureFromNodePathParam(param: NodePathParam, uniform: IUniform) {
// if (param.isDirty()) {
// await param.compute();
// }
// const node = param.value.nodeWithContext(NodeContext.COP);
// if (node) {
// if (node.isDirty()) {
// await node.compute();
// }
// const container = node.containerController.container();
// const texture = container.texture();
// uniform.value = texture;
// } else {
// uniform.value = null;
// }
// }
}