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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {GlobalsJsNode} from '../../Globals'; import {JsConnectionPointType} from '../../../utils/io/connections/Js'; import {BaseJsNodeType} from '../../_Base'; import {JsLinesCollectionController} from '../utils/JsLinesCollectionController'; import {GlobalsJsBaseControllerType} from './Common'; export abstract class GlobalsJsBaseController { // private static __nextId: number = 0; // private _id: number; // constructor() { // this._id = GlobalsJsBaseController.__nextId++; // } // id() { // return this._id; // } abstract type(): GlobalsJsBaseControllerType; handleGlobalsNode( globalsNode: GlobalsJsNode, outputName: string, linesController: JsLinesCollectionController // definitions_by_shader_name: Map<ShaderName, BaseGLDefinition[]>, // body_lines_by_shader_name: Map<ShaderName, string[]>, // body_lines: string[], // dependencies: ShaderName[], // shader_name: ShaderName ): void {} handleGlobalVar( globalsNode: BaseJsNodeType, outputName: string, glType: JsConnectionPointType, linesController: JsLinesCollectionController ): void {} abstract readAttribute( node: BaseJsNodeType, jsType: JsConnectionPointType, attribName: string, linesController: JsLinesCollectionController ): string | undefined; }