@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
44 lines (38 loc) • 1.27 kB
text/typescript
import {GlobalsJsNode} from '../../Globals';
import {JsConnectionPointType} from '../../../utils/io/connections/Js';
import {BaseJsNodeType} from '../../_Base';
import {JsLinesCollectionController} from '../utils/JsLinesCollectionController';
import {GlobalsJsBaseControllerType} from './Common';
export abstract class GlobalsJsBaseController {
// private static __nextId: number = 0;
// private _id: number;
// constructor() {
// this._id = GlobalsJsBaseController.__nextId++;
// }
// id() {
// return this._id;
// }
abstract type(): GlobalsJsBaseControllerType;
handleGlobalsNode(
globalsNode: GlobalsJsNode,
outputName: string,
linesController: JsLinesCollectionController
// definitions_by_shader_name: Map<ShaderName, BaseGLDefinition[]>,
// body_lines_by_shader_name: Map<ShaderName, string[]>,
// body_lines: string[],
// dependencies: ShaderName[],
// shader_name: ShaderName
): void {}
handleGlobalVar(
globalsNode: BaseJsNodeType,
outputName: string,
glType: JsConnectionPointType,
linesController: JsLinesCollectionController
): void {}
abstract readAttribute(
node: BaseJsNodeType,
jsType: JsConnectionPointType,
attribName: string,
linesController: JsLinesCollectionController
): string | undefined;
}