@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {
BaseJsShaderAssembler,
INSERT_DEFINE_AFTER,
INSERT_BODY_AFTER,
INSERT_MEMBERS_AFTER,
SingleBodyFunctionData,
SpareParamOptions,
} from '../_Base';
import {RegisterableVariable} from '../_BaseJsPersistedConfigUtils';
// import {IUniforms} from '../../../../../../core/geometry/Material';
import {ThreeToGl} from '../../../../../../core/ThreeToGl';
// import TemplateDefault from '../../templates/textures/Default.frag.glsl';
import {JsShaderConfig} from '../../configs/ShaderConfig';
import {VariableConfig} from '../../configs/VariableConfig';
import {JsFunctionName} from '../../../../utils/shaders/ShaderName';
import {OutputJsNode} from '../../../Output';
import {GlobalsJsNode} from '../../../Globals';
import {JsConnectionPointType, JsConnectionPoint} from '../../../../utils/io/connections/Js';
import {JsLinesCollectionController} from '../../utils/JsLinesCollectionController';
// import {UniformJsDefinition} from '../../../utils/JsDefinition';
import {Vector3} from 'three';
import {NamedFunctionMap} from '../../../../../poly/registers/functions/All';
import {ParamOptions} from '../../../../../params/utils/OptionsController';
// import {Vector3} from 'three';
// import {IUniformsWithTime} from '../../../../../scene/utils/UniformsController';
// import {handleCopBuilderDependencies} from '../../../../cop/utils/BuilderUtils';
// import { JSSDFSopNode } from '../../../../sop/JSSDF';
enum SDFVariable {
D = 'd',
}
const TEMPLATE = `
${INSERT_DEFINE_AFTER}
${INSERT_MEMBERS_AFTER}
${INSERT_BODY_AFTER}
`;
export class JsAssemblerSDF extends BaseJsShaderAssembler {
// private _function: Function | undefined;
// private _uniforms: IUniforms | undefined;
// private _functionsByName: Map<string, Function> = new Map();
makeFunctionNodeDirtyOnChange() {
return true;
}
defaultObjectVariable(): string {
return 'null';
}
defaultObject3DMaterialVariable(): string {
return 'null';
}
defaultPrimitiveGraph(): string {
return 'null';
}
override templateShader() {
return {
main: TEMPLATE,
};
}
override spareParamsOptions(options: SpareParamOptions) {
const _options: ParamOptions = {
spare: true,
// computeOnDirty: true, // not needed if cook option is not set
// cook: false, // for SDFBuilder, the node needs to recook
// important for texture nodes
// that compute after being found by the nodepath param
dependentOnFoundNode: true,
};
return _options;
}
functionData(): SingleBodyFunctionData | undefined {
const functionBody = this._shaders_by_name.get(JsFunctionName.MAIN);
if (!functionBody) {
return;
}
const variableNames: string[] = [];
const functionNames: Array<keyof NamedFunctionMap> = [];
const variablesByName: Record<string, RegisterableVariable> = {};
const functionsByName: Record<string, Function> = {};
this.traverseRegisteredVariables((variable, varName) => {
variableNames.push(varName);
variablesByName[varName] = variable;
});
this.traverseRegisteredFunctions((namedFunction) => {
functionNames.push(namedFunction.type() as keyof NamedFunctionMap);
functionsByName[namedFunction.type()] = namedFunction.func.bind(namedFunction);
});
// const paramConfigs = this.param_configs();
const paramConfigs = this.param_configs();
return {
functionBody,
variableNames,
variablesByName,
functionNames,
functionsByName,
paramConfigs: [...paramConfigs],
};
}
// uniforms() {
// return this._uniforms;
// }
// evalFunction(position: Vector3) {
// if (this._function) {
// return this._function(position);
// }
// }
override updateFunction() {
super.updateFunction();
this._lines = new Map();
this._shaders_by_name = new Map();
// this._functionsByName.clear();
const shaderNames = this.shaderNames();
// for (let shader_name of shaderNames) {
// if (shader_name == ShaderName.FRAGMENT) {
// const template = this.templateShader().fragmentShader;
// this._lines.set(shader_name, template.split('\n'));
// }
// }
if (this._root_nodes.length > 0) {
this.buildCodeFromNodes(this._root_nodes);
this._buildLines();
}
// this._uniforms = this._uniforms || {};
// this._gl_parent_node.scene().uniformsController.addUniforms(this._uniforms, {
// paramConfigs: this.param_configs(),
// additionalTextureUniforms: {},
// timeDependent: this.uniformsTimeDependent(),
// resolutionDependent: this.uniformsResolutionDependent(),
// raymarchingLightsWorldCoordsDependent: this._raymarchingLightsWorldCoordsDependent(),
// });
for (const shaderName of shaderNames) {
const lines = this._lines.get(shaderName);
if (lines) {
// const body = lines.join('\n');
// // if (this.function_main_string) {
// try {
// this._function = new Function(
// 'position',
// // 'Core',
// // 'CoreType',
// // 'param',
// // 'methods',
// // '_set_error_from_error',
// `
// try {
// ${body}
// } catch(e) {
// _set_error_from_error(e)
// return 0;
// }`
// );
// } catch (e) {
// console.warn(e);
// // this.set_error('cannot generate function');
// }
//} //else {
// this.set_error('cannot generate function body');
// }
this._shaders_by_name.set(shaderName, lines.join('\n'));
}
}
// ShadersCollectionController;
// handleCopBuilderDependencies({
// node: this.currentGlParentNode() as JSSDFSopNode,
// timeDependent: this.uniformsTimeDependent(),
// uniforms: this._uniforms as IUniformsWithTime,
// });
}
//
//
// CHILDREN NODES PARAMS
//
//
override add_output_inputs(output_child: OutputJsNode) {
// output_child.add_param(ParamType.COLOR, 'color', [1, 1, 1], {hidden: true});
// output_child.add_param(ParamType.FLOAT, 'alpha', 1, {hidden: true});
output_child.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(SDFVariable.D, JsConnectionPointType.FLOAT),
// new JsConnectionPoint('alpha', JsConnectionPointType.FLOAT),
]);
}
override add_globals_outputs(globals_node: GlobalsJsNode) {
globals_node.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint('position', JsConnectionPointType.VECTOR3),
// new JsConnectionPoint('gl_FragCoord', JsConnectionPointType.VEC4),
// new JsConnectionPoint('resolution', JsConnectionPointType.VEC2),
// new JsConnectionPoint('time', JsConnectionPointType.FLOAT),
// new Connection.Vec2('resolution'),
]);
}
//
//
// CONFIGS
//
//
override create_shader_configs() {
return [new JsShaderConfig(JsFunctionName.MAIN, [SDFVariable.D], [])];
}
override create_variable_configs() {
return [
new VariableConfig(SDFVariable.D, {
prefix: 'return ',
}),
// new VariableConfig('alpha', {
// prefix: 'diffuseColor.a = ',
// default: '1.0',
// }),
];
}
//
//
// TEMPLATE HOOKS
//
//
// protected override insertDefineAfter(shader_name: ShaderName) {
// return '// INSERT DEFINE';
// }
// protected override insertBodyAfter(shader_name: ShaderName) {
// return '// INSERT BODY';
// }
// protected override linesToRemove(shader_name: ShaderName) {
// return ['// INSERT DEFINE', '// INSERT BODY'];
// }
// private _handle_gl_FragCoord(body_lines: string[], shaderName: ShaderName, var_name: string) {
// if (shaderName == ShaderName.FRAGMENT) {
// body_lines.push(`vec4 ${var_name} = gl_FragCoord`);
// }
// }
// private _handle_resolution(bodyLines: string[], shaderName: ShaderName, var_name: string) {
// if (shaderName == ShaderName.FRAGMENT) {
// bodyLines.push(`vec2 ${var_name} = resolution`);
// }
// }
// private _handleUV(bodyLines: string[], shaderName: ShaderName, var_name: string) {
// if (shaderName == ShaderName.FRAGMENT) {
// bodyLines.push(
// `vec2 ${var_name} = vec2(gl_FragCoord.x / (resolution.x-1.), gl_FragCoord.y / (resolution.y-1.))`
// );
// }
// }
override setNodeLinesOutput(outputNode: OutputJsNode, shadersCollectionController: JsLinesCollectionController) {
const inputNames = this.inputNamesForShaderName(outputNode, shadersCollectionController.currentShaderName());
if (inputNames) {
for (const inputName of inputNames) {
const input = outputNode.io.inputs.named_input(inputName);
if (input) {
const gl_var = outputNode.variableForInput(shadersCollectionController, inputName);
let bodyLine: string | undefined;
if (inputName == SDFVariable.D) {
bodyLine = `return ${ThreeToGl.any(gl_var)}`;
}
// if (input_name == 'alpha') {
// body_line = `diffuseColor.a = ${ThreeToGl.any(gl_var)}`;
// }
if (bodyLine) {
shadersCollectionController._addBodyLines(outputNode, [bodyLine]);
}
}
}
}
}
override setNodeLinesGlobals(globalsNode: GlobalsJsNode, shadersCollectionController: JsLinesCollectionController) {
const shaderName = shadersCollectionController.currentShaderName();
const shaderConfig = this.shader_config(shaderName);
if (!shaderConfig) {
return;
}
const bodyLines: string[] = [];
// const definitions: UniformJsDefinition[] = [];
const usedOutputNames = globalsNode.io.outputs.used_output_names();
for (const outputName of usedOutputNames) {
const varName = globalsNode.jsVarName(outputName);
switch (outputName) {
case 'position':
// definitions.push(new UniformJsDefinition(globals_node, JsConnectionPointType.FLOAT, output_name));
shadersCollectionController.addVariable(globalsNode, new Vector3(), varName);
bodyLines.push(`${varName}.copy(${outputName})`);
// this.setUniformsTimeDependent();
break;
// case 'uv':
// this._handleUV(body_lines, shader_name, var_name);
// break;
// case 'gl_FragCoord':
// this._handle_gl_FragCoord(body_lines, shader_name, var_name);
// break;
// case 'resolution':
// this._handle_resolution(body_lines, shader_name, var_name);
// break;
}
}
// shadersCollectionController.addDefinitions(globalsNode, definitions, shaderName);
shadersCollectionController._addBodyLines(globalsNode, bodyLines);
}
}