@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Vector3} from 'three';
import {JsAssemblerBasePointBuilder} from './_BasePointBuilderAssembler';
import {JsShaderConfig} from '../../configs/ShaderConfig';
import {VariableConfig} from '../../configs/VariableConfig';
import {JsConnectionPointType, JsConnectionPoint} from '../../../../utils/io/connections/Js';
import {PointBuilderAssemblerConstant, PointVariable} from './PointBuilderAssemblerCommon';
import {JsFunctionName} from '../../../../utils/shaders/ShaderName';
import {JsLinesCollectionController} from '../../utils/JsLinesCollectionController';
import type {OutputJsNode} from '../../../Output';
import type {GlobalsJsNode} from '../../../Globals';
import {AttributeJsNodeInput} from '../../../Attribute';
export class JsAssemblerPointBuilder extends JsAssemblerBasePointBuilder {
protected override _evaluatorName(): string {
return 'CustomPointBuilderEvaluator';
}
//
//
// CHILDREN NODES PARAMS
//
//
override add_output_inputs(output_child: OutputJsNode) {
output_child.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(PointVariable.POSITION, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(PointVariable.NORMAL, JsConnectionPointType.VECTOR3),
]);
}
override add_globals_outputs(globals_node: GlobalsJsNode) {
globals_node.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(PointVariable.POSITION, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(PointVariable.NORMAL, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(PointVariable.PTNUM, JsConnectionPointType.INT),
new JsConnectionPoint(PointVariable.OBJNUM, JsConnectionPointType.INT),
]);
}
//
//
// CONFIGS
//
//
override create_shader_configs() {
return [
new JsShaderConfig(
JsFunctionName.MAIN,
[
PointVariable.POSITION,
PointVariable.NORMAL,
// attribute
AttributeJsNodeInput.EXPORT,
],
[]
),
];
}
override create_variable_configs() {
return [
new VariableConfig(PointVariable.POSITION, {
prefix: 'return ',
}),
new VariableConfig(PointVariable.NORMAL, {
prefix: 'return ',
}),
];
}
//
//
// NODE LINES
//
//
override setNodeLinesOutput(outputNode: OutputJsNode, linesController: JsLinesCollectionController) {
const inputNames = this.inputNamesForShaderName(outputNode, linesController.currentShaderName());
const bodyLines: string[] = [];
if (inputNames) {
for (const inputName of inputNames) {
const input = outputNode.io.inputs.named_input(inputName);
if (input) {
const varName = outputNode.variableForInput(linesController, inputName);
switch (inputName) {
case PointVariable.POSITION: {
bodyLines.push(`${PointBuilderAssemblerConstant.POSITION}.copy(${varName})`);
break;
}
case PointVariable.NORMAL: {
bodyLines.push(`${PointBuilderAssemblerConstant.NORMAL}.copy(${varName})`);
bodyLines.push(`${PointBuilderAssemblerConstant.NORMALS_UPDATED} = true`);
break;
}
}
}
}
}
linesController._addBodyLines(outputNode, bodyLines);
}
override setNodeLinesGlobals(globalsNode: GlobalsJsNode, linesController: JsLinesCollectionController) {
const shaderName = linesController.currentShaderName();
const shaderConfig = this.shader_config(shaderName);
if (!shaderConfig) {
return;
}
const bodyLines: string[] = [];
const usedOutputNames = globalsNode.io.outputs.used_output_names();
for (const outputName of usedOutputNames) {
const varName = globalsNode.jsVarName(outputName);
switch (outputName) {
case PointVariable.POSITION:
case PointVariable.NORMAL: {
linesController.addVariable(globalsNode, new Vector3(), varName);
bodyLines.push(`${varName}.copy(${PointBuilderAssemblerConstant.POINT_CONTAINER}.${outputName})`);
break;
}
case PointVariable.OBJNUM:
case PointVariable.PTNUM: {
bodyLines.push(`${varName}= ${PointBuilderAssemblerConstant.POINT_CONTAINER}.${outputName}`);
}
}
}
linesController._addBodyLines(globalsNode, bodyLines);
}
}