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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Vector3} from 'three'; import {JsAssemblerBasePointBuilder} from './_BasePointBuilderAssembler'; import {JsShaderConfig} from '../../configs/ShaderConfig'; import {VariableConfig} from '../../configs/VariableConfig'; import {JsConnectionPointType, JsConnectionPoint} from '../../../../utils/io/connections/Js'; import {PointBuilderAssemblerConstant, PointVariable} from './PointBuilderAssemblerCommon'; import {JsFunctionName} from '../../../../utils/shaders/ShaderName'; import {JsLinesCollectionController} from '../../utils/JsLinesCollectionController'; import type {OutputJsNode} from '../../../Output'; import type {GlobalsJsNode} from '../../../Globals'; import {AttributeJsNodeInput} from '../../../Attribute'; export class JsAssemblerPointBuilder extends JsAssemblerBasePointBuilder { protected override _evaluatorName(): string { return 'CustomPointBuilderEvaluator'; } // // // CHILDREN NODES PARAMS // // override add_output_inputs(output_child: OutputJsNode) { output_child.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(PointVariable.POSITION, JsConnectionPointType.VECTOR3), new JsConnectionPoint(PointVariable.NORMAL, JsConnectionPointType.VECTOR3), ]); } override add_globals_outputs(globals_node: GlobalsJsNode) { globals_node.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(PointVariable.POSITION, JsConnectionPointType.VECTOR3), new JsConnectionPoint(PointVariable.NORMAL, JsConnectionPointType.VECTOR3), new JsConnectionPoint(PointVariable.PTNUM, JsConnectionPointType.INT), new JsConnectionPoint(PointVariable.OBJNUM, JsConnectionPointType.INT), ]); } // // // CONFIGS // // override create_shader_configs() { return [ new JsShaderConfig( JsFunctionName.MAIN, [ PointVariable.POSITION, PointVariable.NORMAL, // attribute AttributeJsNodeInput.EXPORT, ], [] ), ]; } override create_variable_configs() { return [ new VariableConfig(PointVariable.POSITION, { prefix: 'return ', }), new VariableConfig(PointVariable.NORMAL, { prefix: 'return ', }), ]; } // // // NODE LINES // // override setNodeLinesOutput(outputNode: OutputJsNode, linesController: JsLinesCollectionController) { const inputNames = this.inputNamesForShaderName(outputNode, linesController.currentShaderName()); const bodyLines: string[] = []; if (inputNames) { for (const inputName of inputNames) { const input = outputNode.io.inputs.named_input(inputName); if (input) { const varName = outputNode.variableForInput(linesController, inputName); switch (inputName) { case PointVariable.POSITION: { bodyLines.push(`${PointBuilderAssemblerConstant.POSITION}.copy(${varName})`); break; } case PointVariable.NORMAL: { bodyLines.push(`${PointBuilderAssemblerConstant.NORMAL}.copy(${varName})`); bodyLines.push(`${PointBuilderAssemblerConstant.NORMALS_UPDATED} = true`); break; } } } } } linesController._addBodyLines(outputNode, bodyLines); } override setNodeLinesGlobals(globalsNode: GlobalsJsNode, linesController: JsLinesCollectionController) { const shaderName = linesController.currentShaderName(); const shaderConfig = this.shader_config(shaderName); if (!shaderConfig) { return; } const bodyLines: string[] = []; const usedOutputNames = globalsNode.io.outputs.used_output_names(); for (const outputName of usedOutputNames) { const varName = globalsNode.jsVarName(outputName); switch (outputName) { case PointVariable.POSITION: case PointVariable.NORMAL: { linesController.addVariable(globalsNode, new Vector3(), varName); bodyLines.push(`${varName}.copy(${PointBuilderAssemblerConstant.POINT_CONTAINER}.${outputName})`); break; } case PointVariable.OBJNUM: case PointVariable.PTNUM: { bodyLines.push(`${varName}= ${PointBuilderAssemblerConstant.POINT_CONTAINER}.${outputName}`); } } } linesController._addBodyLines(globalsNode, bodyLines); } }